Oh my god seriously, I am with you 100%. Sony has all of this (fairly impressive) internal R&D... and then what do they do with it? Tech is left to languish, IMO for want of execs knowing how to angle/market it. Take that PSEye game they were working on for a while where you draw up tanks and other objects and things and they just sort of work and animate on screen... where the hell is that thing at? Did you cut the budget for both guys you had assigned to it? Ugh.
Indeed the sad point is that the one who paid the cost of those incompetencies, lack of vision and execution are the employees... that got fired during the crisis.
Well exactly - by now we all know the legend of the RS, which was the direction Sony was going in with Toshiba rather than the on-die/package visualizer setup in the original patent; same sort of deal as GS spiritually in terms of uber-fillrate, supposedly crazy programmable when setup correctly, and obviously well suited to work in conjunction with Cell. Of course, when you are creating an even more exotic environment for devs, it's super large/hot/expensive... and Cell is running behind by a node itself... looks like progress and engineering excitement are the casualties. You always have NVidia with a dusty design to sell you when you run into those cases.
The rumours on Cell's fate seem to wax and wane for PS4, but whatever happens I do think it could have come into its own with the support for a true second generation - both in console and elsewhere. We'll see what we see I guess!
Honestly now that it mostly all said and done I really think that Sony should not have betrayed the EE+GS philosophy. They should have stick with proprietary hardware or partner with/buy tiny companies. Sony spent a shit ton of money in R&D but in foundry too.
One has to wonder about why Sony wanted to break the memory wall, try to revolutionize the IT, etc. when they are selling consoles, tv, etc. Clearly their executives got a bit hot headed. They were close to a monopoly and if they really wanted get in people living room they needed to consolidate what they had, not try to make engineers wet dreams come true.
Think of Nintendo move with the 3DS, ok it's unlikely to reach perfs offered by ATI mini xenos, Nvidia Tegra line or powerVR SGX products but I'm willing to know more about the size of the thing and its power consumption. DMP is a tiny company I'm sure Nintendo got a great deal.
Sony may have bough them it would have not even been noticeable on their fiscal report.
I'm confident it could have been a great addition to their existing research and whatever they were working on for the PS3. Clearly the PICA200 is not up to the task but it's designed for the mobility market and conceptually I feel like it would have been a great match to could/should have been an evolved Emotion Engine.
While not programmable it offers most effects that opengl ES 2.0 can provide and while I'm still waiting for more informations about the 3DS I'm confident it does it at a consistent perf/mm² advantage.
Here an update description of what the system could have looked like (with less details):
*One pretty big chip (300mm²<< xxx <400mm²)
*UMA design.
*Lower power consumption and thermal dissipation.
*Better form factor.
*close programming model so developers would have been familiar to it from day one.
*Easily achieved backward compatibility.
*EE.2
Two MIPS cores @800MHz
Super Vu0 unit, 16 wide, accessible to both CPU (think of it as a primitive bulldozer) @800MHz
Vu0 unit linked to a super Vu1 unit,
Vu1 unit, 64 wide, @400MHz
DSP for decompression.
Various improvements across the board.
*GS.2
A potent but fixed function GPU.
Tile based rendering.
MSAA support.
Clock speed 400MHz.
*MISC
512MB of GDDR3.
E-dram accessible to both the GPU and the Vu1 unit.
A third more primitive CPU handling OS and security.
BRD player.
Good scaler.
Hardware multimedia decoder.
60GB HDD
399$/€ at launch, only one SKU.
Sony would have team up with NEC in regard to process technology.
Overall, I think it would have been enough of a match for the 360. Performances is not everything.
The PS3 would still be a more complete system: BRD player, standard HDD but they would have been there without the price premium. They would also have been in a position to start a price war against MS: way cheaper hardware, less R&D cost to cover, less investments in foundry, no royalties. Honestly considering Sony editing fire power I think that MS would have been obliterated and pushed out of the market.
Sony would have been in a better position to counter the Wii too. Without being bleeding so much money and focused on catching up they may have considered to leverage their R&D and would have the funds to buy some relevant company(ies (3DV, Primes sense come to mind).