I will stress here that the final game has pared back water compared to that UE3 demo.
I will stress here that the final game has pared back water compared to that UE3 demo.
2. 2nd thing is gears2 water, that you said is actually 3D with a mesh involved. This I have to say I can't agree, first due to an observational reason, but we'll get it stay aside... secondly that its what Epic theirselves told, its an additional thing to basic UE3.0, called "Interactive fluid surfaces". That is plain old 2D surface and not the "volume" interaction like in Resistnce-2. Its a plain texture effect, very much like Uncharted
What did Killzone 2 do for it's water? It looks very similar to Crysis in the way it moves (and the same 2D effect when shot). There's also a nice reflection on it that manages not to get pixelated unlike so many games.
The water doesn't appear to be reacting to Drake other than some splashes, he also moves just as fast in the water as out of it making it look a little strange.
Probably a gameplay decision rather than technical...just like how the flashlight in UC2 is controlled by the camera movements instead of the actual flashlight on Drake's body...compare this to UC1 where the light from the torch came from the torch itself.But it is of course weird that the water does not change Drake's animations - this was something Uncharted 1 did back then!
Actually in that level the water is moving vigorously, it'll be impossible for the water to interact with drake & produce any kind of rippling in this case. To stress my point you could take a look at any other water body in UC2 be it SP or MP which has "still water", like puddles & pools...you'll notice that the water does reacts to everything that touches it.The water doesn't appear to be reacting to Drake other than some splashes
And I saw more reflections in FC2's water than I did in Crysis' (vanilla), btw there's this one level in Warhead where you go through tunnel filled with almost knee high water, but you never feel the place to be water logged simply cause the water stays dead without any kind of movement or refraction, or even reflection. Unless you jump & produce a splash sprite or shoot at ground, you won't even notice that there's some water present in the area.
Anyway I find Anno1404 to have more impressive water than Crysis and others not just becouse it is highly detailed deformable 3D water mesh far into horisontbeing physics based with refractions, HQ shader effects, very high res reflections, sub surface rendering with caustics and more. Impressed me a lot. I actually have a dev video about their water implementation. ^^