Watch_Dogs by Ubisoft

The only game that fits that bill so far is Capcom's Deep Down.

I'll bet a gifted digital copy of Deep Down that it will become the "Killzone Reveal" of this generation. :yep2:

I actually had to go back to the PS4 reveal and verify if it was announced as a new IP or a tech demo. For some reason, I was quite sure it was revealed as a tech demo (it was actually announced as a new IP).

I've been dismissing it as nothing more than an impressive looking tech demo this entire time. :oops:
 
How? We haven't seen gameplay for that and even that looks like it's not made "just" for next gen....whatever that's suppose to mean.
Their use of volumetric particles for gameplay purposes seems next-gen to me.

I'll bet a gifted digital copy of Deep Down that it will become the "Killzone Reveal" of this generation. :yep2:

I actually had to go back to the PS4 reveal and verify if it was announced as a new IP or a tech demo. For some reason, I was quite sure it was revealed as a tech demo (it was actually announced as a new IP).

I've been dismissing it as nothing more than an impressive looking tech demo this entire time. :oops:
It's not really like the KZ2 CG trailer. In this case it seems to be actually running on a machine. Now whether the final product will look the same, better or worse is something we'll have to wait to see.
 
The only game that fits that bill so far is Capcom's Deep Down.

Did you mean in terms of graphics technology and the game's overall look, or just games that have been announced as "only on next-gen platforms"?

If the latter then pretty much every Sony game announced on the PS meeting was PS4 exclusive (i.e. not coming to PS3).

If the former then although I personally felt that all the games looked "next-gen" to me, I do agree that Deep Down, if indeed it was in-game, and an actual game, was flippin phenominal!
 
Their use of volumetric particles for gameplay purposes seems next-gen to me.
Well if it comes down to that then I haven't seen an open world game as fluid and natural looking as Watch Dog because of it's animations, seamless transitions and liveliness. Or Infamous Second son, where the protagonist has powers to manipulate smoke.
 
Gametrailers says it was running on the PC with PS4 settings and it's different from the video they are showing (which has the 360 controller prompts).

http://www.gametrailers.com/videos/nojre7/watch-dogs-first-take

Unless I'm missing something, what he actually says is:

I didn't get to play the game, probably won't get to do that for a couple of months. But it was running on a PC. But it was running on a PC that was also using a Dual Shock 4 controller. Hmm, mysterious, eh? Uhh, obviously they wouldn't comment on if they were running a PS4 emulator or not. To me it looked like they were just running a PC version with a USB controller.

We now have 3 reported configurations for the demo. :LOL:

  1. Full PS4 Devkit
  2. PC with 360 controller
  3. PC with DS4

Whether any of the journalists would even be able to distinguish between a PC with a DS4 and an actual PS4 devkit (like Eurogamer reported) without asking is a different question altogether, of course.
 
We now have 3 reported configurations for the demo. :LOL:

  1. Full PS4 Devkit
  2. PC with 360 controller
  3. PC with DS4

Add even some more that I heard at times

-"Next gen" version/specs, but running on PC (this implies aka maybe Durango/PS4 version not just PS4)
-PC running to PS4 (only PS4) specs, on 360 controller.
 
A friend of mine saw it running on an Amiga computer on Comodore 64 specs, but they were using a n64 controler, yet the button prompts in the HUD hadn't been changed from the Sega Mega Drive's icons. Said it looked awsome though. Sick 32 color HDR lighting and cool paralax effects. (not parallax mapped textures, but rather parallax background scrolling)
 
People are calling "typical Ubisoft BS", in showing us a PC demo that's not quite accurate to what we'll eventually be getting. Given their history, even the PC version won't be up to that par, either.
 
People are calling "typical Ubisoft BS", in showing us a PC demo that's not quite accurate to what we'll eventually be getting. Given their history, even the PC version won't be up to that par, either.
The PC demo was E3 last year, that's June 2012. How could Ubisoft show anything other than a PC demo given they revealed their game 8 months before Sony revealed the PlayStation 4 and 11 months before Microsoft revealed the Xbox One?

This year at E3 the game was shown running on the PlayStation 4, and pretty good it looked to me. Sure, it was never going to stack up to whatever PC configuration they had it running on last year, but it's looking good.

Why you think the PC version is going to be subpar to what's already been shown?
 
Ubisoft's history. Look at all the "live demos" they did of Far Cry 3. The final game (even on PC) was close, but still not up to the level they initially showed us. They're not as egregious about it as Gearbox was with Aliens: Colonial Marines, but they're effectively doing the same thing, showing us a "slice of gameplay".. the gameplay part usually ends up panning out (unlike Gearbox), but the graphics always tend to be better and more refined than what we eventually get, including on PC (which is just an up-port of the console version).

The part that bugs me about that is that the stuff they end up trimming back is the stuff that, for me, made it the most impressive. Mostly environmental effects, the "little things" that add together to make it so much more immersive.

I have serious doubts that the PC version of this game will be above and beyond the next-gen console versions. At best, I think we can look at even parity.. the game will look identical, play identical, with improved resolution and/or framerate only on the most extremely powerful systems. I have a GTX680, which is what that 2012 demo was said to be playing on, but I don't think my system could actually push the game looking like that at a steady 1080p30.

EDIT: There's a discussion on this subject occurring in the Digital Foundry thread if you wish to continue it there.
 
30 fps on PS4, not really that interested (if I ever was...). GTAIV felt much better on the PC with a frame rate closer to 60.....
 

Is it just me or this is not looking that next gen anymore.

ALso funnily, you cannot hack into any camera/phone etc till u hack into the CTOS of the area, but you can hack into every camera/equipment of the CTOS building itself without hacking the CTOS :LOL: ! Talk about the premise falling apart :p !

EDIT: It shows some cool MP stuff, invading into other ppl's games and all.
 
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Why you think the PC version is going to be subpar to what's already been shown?

Because thats what happened with Far Cry 3. Severely gimped compared to what was shown earlier. It was a damn fine looking game for consoles, but PC guys didn't really get what was demoed.
 
Is it just me or this is not looking that next gen anymore.

Compared to what, though? I've not seen seen Watch Dogs running on current gen console hardware, it generally seems to be PC or some version for the PS4 (based on UI circle/triangle prompts during gameplay) but compared to the first gameplay video Rockstar showed for GTA V, which they said was from the PS3, there is a marked difference in in visual quality and interaction with the environment.

I am really looking forward to Watch Dogs. I'm a huge fan of GTA and really psyched about GTA V but what I've seen of Watchdogs; such as interacting with the city via hacks, running, leaping and climbing around the environment, combat options such as stealth, misdirection, a straight stand up fight plus the focus (aka bullet time) mechanics. It looks to mix most of the attributes of my favourite open world games - GTA, Infamous, Elder Scrolls - in one very compelling package.

The critical comparison for its 'nexgenness' will be Watch Dogs on One/PS4 and 360/PS3.
 
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