Extremely inaccurate, and ignorant. Have you not seen the powerpoint slides from the likes of Guerilla showing SPE usage?
Yes. Do you realize why the slides are relevant?
Because, even after 5 years, it's notable that someone uses the SPEs at all. The SPEs were supposed to give the PS3 a major edge -- and yet, in vast majority of all the PS3 games they are not being used. For them to be worth it, it's not enough for someone to finally use them. They were
expensive. The 150mm² of die area that was used for them could have been used for 2 more real cores, more eDRAM than 360 has, doubling the GPU power of PS3 (which would have made it not need insane SPE tricks to keep up with 360), or, to drive home their pointlessness, it could all have been turned into about 4MB of cache, which would have been vastly more useful than the SPEs were.
The best games on PS3 are thrashing the SPEs, and that's the only reason it can hold its own this gen.
The best games are mostly using the SPEs to augment the piss-poor GPU that PS3 has, or for tasks that could likely be ran faster on proper cores with real load-store units. And again, my point is not that nobody uses them. If you've ever had a look at some cool demo compos, you know that there are truly insane and gifted people out there who wrest the very last of power from any architecture, whether it's cell or C64. But they don't represent the game industry as whole, and most games are not written like that. The vast majority of games, and especially the multiplatform titles that everyone seems to use for comparing the relative merits of the consoles, are written using standard tools. And generally do not even initialize the SPEs for use.
Plenty of criticism and debate can be had about PS3's overall design and the value of Cell given difficulty in using it effectively, but Cell did carry the platform as it was expected to.
It did that at huge cost, and if they had spent that equal cost on something that wasn't cell, it wouldn't need programming heroics to keep up with the competition, it would easily win over it using simple raw power.
Cell was an unmitigated disaster. Much more so than, for example, Bulldozer is shaping up to be. I do not understand why some people seem to have such a need to defend it.