From DXDev
...
It is presently only available in our OpenGL drivers - but if there is
sufficient demand from DirectX programmers then we'll implement it in
DirectX 9 as well.
So, if you guys feel you want this... then flood me with emails requesting
it.
Cheers,
Richard "7 of 5" Huddy
European Developer Relations Manager, ATI
Emphasis mine. I think it's safe to say just about everyone wants this feature in DX, so let's let them hear it