It's been a while since I posted my last demo, but now it's time again!
This time I demonstrate how to apply roads over terrain using depth buffer information and thus avoiding any clipping or visible parallax issues common on roads in games.
Download the demo from here:
http://www.humus.name/
This time I demonstrate how to apply roads over terrain using depth buffer information and thus avoiding any clipping or visible parallax issues common on roads in games.
Download the demo from here:
http://www.humus.name/