Viva Pinata!

Wow, some of the screens certainly look amazing. Finally someone's actually putting next-gen graphics power to a non-conventional use! High-poly, high-res and some neat shaders aren't everything.

Gameplay sounds interesting too, 360 needs more variety and this looks like it could provide a quite unique and different experience form the rest of the software lineup.
 
Gollum said:
Finally someone's actually putting next-gen graphics power to a non-conventional use!
Given that next-gen graphics power has only been out for a few months, I think 'finally' is stressing it a bit much! I'll also say that it's not really doing anything different other than art style. The rendering engine is like a varient of Kameo's. I do wonder if they're using displacement to get the papery-ness. Looking at the near croc here
http://www.rareware.com/games/upcoming/pinata/shots/pinata_04hi.jpg
we see quads displaced from the surface.

I think rather than doing like hair with layers, there's a rectangular pattern as a texture with displaced quads to rough it up.
 
Shifty Geezer said:
Given that next-gen graphics power has only been out for a few months, I think 'finally' is stressing it a bit much!
I don't know about you, but I've seen promo material and screenshots for several dozens of next-gen games and so far the overwhelming majority have been been using fairly conventional art styles and rendering technology, mostly to achieve a "realistic" look. (edit: Crackdown comes to mind as an exception)

Not that that's a bad thing, it isn't, but this is proof that all this power might also be put to a different use too. This is the first game I remember seeing that actually tries to do both things differently than the rest: use an over-the-top artistic style and some pretty rendering tricks to achieve a fairly unconventional and unique look.

Wether the game can actually deliver and be fun is an entirely different story.

pipo said:
What do you think you're looking at? ;)
You're mising my point. Of course the game uses polygons, textures and shaders, but it doesn't run around screaming: "Look at me! See how you can hardly make out the polygon edges and hey, don't forget to look at my normal maps, shiny specular highlights, reflections and most importantly that awesome new bloom filter, erm ... I meant HDR technology we came up with". It's trying to go a different route and I appreciate that. Nothing more, nothing less.
 
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I think its a good idea, and the game/merchandise/TV show synergies seem very well thought out. The problem i have with the idea is not so much the idea itself, but the timeframe in which its going to be released.

Unless this is something like Spongebob, where it appeals to kids and adults as well, i dont see whos going to buy this. Youre aiming at a younger demographic, and thats fine. However, in order for them to take advantage of the video game tie-in they need to shell out $300 for a core, $30 for a memory stick, have broadband, and $50 for the game(going by PD0, Kameo pricing). SO its $400 plus broadband access to buy something your 8 year would will play? Its not like the 360 has awhole library of content for that age group already to justify the purchase of the hardware. Even if MS drops the price of the core by $50 this year thats still $350.

This is a game that i honestly feel would be much better suited to Revolution, if only becuase of the likely lower price point of the hardware.

Plus, i'm just not feeling the 360 is really ready for the 'playroom'. I mean, the gamecube can get bounced around and still keeps purring but i get the impression that the 360 and PS3 (and even Rev) wont take too much abuse. :)
 
Jogi said:
Somehow I get the feeling I want to beat'em up... strange..

They're pinatas... or have you never been to a child's birthday party?;)

Pin the tail on the donkey mini-game anyone? I just find this concept so hilarious...:D I just might buy it!
 
NucNavST3 said:
Lets mark this day down as the first time I have disagreed with you :) I think what they are doing is going by assumptions, it is assumed you already have, broadband, cable tv or OTA, and I think that while the game might target a specific demographic, I think after the three million times its mentioned in the TV show that a parent who knew nothing about the 360 may all of a sudden be interested in one for themselves with the benefit of knowing there are games that their kids can/will play. MSFT and retailers just need to get them in the store and in that section, then the visuals and gameplay aspects take over, as well as the "please, please, please...." from their kids. Basically it gives husbands an excuse to buy one :LOL: Or, they could use our "WL" technique and say they "pre-ordered it months ago". It could also plant the seed in the household that they "need" HD to really take advantage of the system.

Well it certainly is disappointing to ruin my perfect record! :)

I agree with the scenarios you describe there and i think they are going to happen, i just dont know if those scearios are going to drive sales the way MS would like. I look at nintendo when games like this get released, and any deviation from their formula leaves me skeptical (both hardware and software). In this case, its the hardware cost thats got me unconvinced.

You know what might be good, sell the game for $30-$40 and put stuff on marketplace that add to the game. Stuff like bigger houses or pinata food or whatever. PLUS, give them one free pinata or accessory marketplace.

This way you reduce the entry price (at least for the software) but you draw people into marketplace. Also, the free item they get with the game purchase will ensure most of the owners who buy the game will get on XBL, at least silver.
 
A Nintendo game on the 360 :oops:

Looks GOOD. Loving it. Not loving the cheesy donkey prima dona attitude or the sexual jokes with the other pinata in therapy (really makes me question the target audiance), but everything else looks really good. Maybe not a kids game (I could be out of touch though... I thought Shrek 1/2 were not very good children movies either) but looks to appeal to those of us who don't do the GTA thing and are looking of innovative and think-outside-the-box games with stylized graphics. Looks cool.
 
Just saw the treiler it looks fun, beautifull and it seems a good idea in general (althought ubless the serie is a big sucess I do have doubts of the sucess of the idea).
 
Acert93 said:
A Nintendo game on the 360 :oops:

Looks GOOD. Loving it. Not loving the cheesy donkey prima dona attitude or the sexual jokes with the other pinata in therapy (really makes me question the target audiance), but everything else looks really good. Maybe not a kids game (I could be out of touch though... I thought Shrek 1/2 were not very good children movies either) but looks to appeal to those of us who don't do the GTA thing and are looking of innovative and think-outside-the-box games with stylized graphics. Looks cool.

The TV show is going to be on a kids network (FOX kids i believe) so the game is definitely going to be for kids. However, like spongebob, there may be some content encoded for the parents taht the kiddies wont pick up on (as the trailer points out.) :)

I just wonder if:

1. Parents are going to buy it for themselves
2. Parents are going to shell out $350 so their kids can play it
 
wow, writing here is becoming very sociologico-filosofico-anthropologico-politologico-statisticlogico
chill out people :rolleyes:
 
Would you say I have a plethora of pinatas?
Si Senior, ju have a plethora. ;)

Count me as another demographic that is looking forward to more titles like this one. I bought a 360 for myself but have 2 young kids that would like to participate. But I don't really want them playing GRAW, Halo3, etc. They've already played through Kameo twice! (Incredible, incredible game BTW).
 
Inane_Dork said:
Would you say I have a plethora of pinatas?
Hehe. I really hope this works out for them. I'm also hoping that IPs Microsoft has going for them in Japan workout as well. To bad they couldn't tack theirselves on to a really big childrens IP last gen.
 
I was listening to the Major Nelson podcast and this game sounds really, really good. I'm 20 years old and while I'm gonna wait to see reviews. I will probably own this title. It sounds like the gameplay is really emergen and their definetly playing towards a younger audience, so I have concerns. emergent games are often tough to make well and when you change the game to be accessible you risk over simplification. That said a year from now we might be talking about this game as a killer app.
 
Nice IGN Preview:
You start by meeting your navigator/guide, Dedos, a humanoid inhabitant who, like all the other young humanoids on the island, wears an imitation African mask. She guides you along the non-linear path to success. Other human types appear and form Seinfeld-like relationships, which tie into the TV show. Just so you know, the game takes place on one side of the island and the TV show on another. Thus, the two are related and have cross-over, but they're not exact duplicates. Furthermore, the show will hint at how to do things in the game, and the game will refer to the show, practically guaranteeing cross-over demand among young viewers/gamers.

So...how do you play? You start with a shovel from Dedos. Soon after you'll get seeds, a watering can, and you'll even get things such as upgrades to the shovel. The idea is to pat down the ground, "prepping" it for gardening. When you plant seeds and grass grows, you invite wild piñatas to visit. And if they like what they see and get what they need, they'll transform from "wild" to "resident" status (changing from black and white to color), and they'll stay in your garden. Your goal is to create the biggest, most populated garden possible, with all 62 piñatas living there peacefully and having offspring via stork express.
...
You'll start by attracting a single worm, and then you might attract a second worm, after which you can introduce them to each other. If they like each other, they'll pair up and do a kind of mating dance (really), though just to be clear, piñatas don't make love. All piñata babies are literally brought by a stork. I know what you're thinking, and no I didn't make this up; really. This is Rare's new game. Anyway, each piñata pair has its own courtship dance, which we can say in front of a panel of our peers, is cute.

The ecosystem behind the game is clever, if not genius. After the worms come, attracting other animals occurs in a domino pattern. Birds are attracted to the baby worms, so they'll come as soon as that little thing starts to squirm. You can then plant a turnip to attract mice. Naturally, snakes like mice, so as soon as mice show up, snakes do too. The game is filled with piñata-like animals ranging from ponies, pigs, sheep, crocodiles, horses, hedgehogs, elephants and more.
...
The game is apparently huge and can easily take between 20-40 hours, depending on how your garden grows. Microsoft plans on creating downloadable content, both free and paid for, with different kinds of animals appearing and attracting newer, exotic piñatas. Rare's title also has a diurnal/nocturnal cycle, so different creatures appear in the day than at night, and vice versa.

In all honesty, Viva Piñata is a huge surprise, though that's pretty obvious if you follow games. First, Rare really is creating a totally new intellectual property that's going to be both a game and a CG TV show. It's a reality. Second, the demo we saw was primitive and early, but it also looked like an incredibly addictive game. Third, it looks deep and interesting, and despite a little hope that died inside me when I first saw it -- that somehow Rare would create the next Banjo Kazooie or Blast Corps 2, or who knows, the greatest game ever -- the more I watched the demo, the more impressed I was. Perhaps this really is Rare's true calling.
http://xbox360.ign.com/articles/696/696080p2.html

I have a feeling I might like this game....but it's gonne be my dirty little secret...sshhhh!
 
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