RancidLunchmeat
Veteran
http://www.strategyinformer.com/pc/unrealtournament2007/screenshots.html
All these games suck.
They really look like garbage. Ok, I'm amazed at the 'quality' of the representations... Except, after seeing GoW, I'm not.
What is wrong with all these people? Is there a single art director for every single game? Every single designer/coordinator has the same exact vision of the future?
All the character models look the same, human/cyborgs or humans with weird body armor so they look like half robots even if they aren't.
Mostly destroyed cities with some crazy mixture of occasional neon signs right around the corner from gothic-style churchs.
What?
How about an improved (graphically) environment like the ones in Shogo: Mobile Armor? Or how about Deus Ex? They seemed to be able to portray futuristic environments with visions that at least seemed 'alive'.
I'd go so far as to say you'd have to be a slightly twisted individual to look at games like GoW or UT2007 and call them 'beautiful'. No, they're horrible. They're effective in their representation of horribleness, but that's different.
Unreal? The original? That game was beautiful.
More of that. Less of this.
All these games suck.
They really look like garbage. Ok, I'm amazed at the 'quality' of the representations... Except, after seeing GoW, I'm not.
What is wrong with all these people? Is there a single art director for every single game? Every single designer/coordinator has the same exact vision of the future?
All the character models look the same, human/cyborgs or humans with weird body armor so they look like half robots even if they aren't.
Mostly destroyed cities with some crazy mixture of occasional neon signs right around the corner from gothic-style churchs.
What?
How about an improved (graphically) environment like the ones in Shogo: Mobile Armor? Or how about Deus Ex? They seemed to be able to portray futuristic environments with visions that at least seemed 'alive'.
I'd go so far as to say you'd have to be a slightly twisted individual to look at games like GoW or UT2007 and call them 'beautiful'. No, they're horrible. They're effective in their representation of horribleness, but that's different.
Unreal? The original? That game was beautiful.
More of that. Less of this.