UnrealEngine3/Tim Sweeney Interview : Questions Welcomed

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Have you sent off the questions yet Rev? If not, here's another.

Can you describe your efforts to make content development easier for artists? Specifically how will the tools help make shader and terrain/level development easier?
 
Questions:

- Is the UnrealEngine 3 going to support scenes with very high range of view (~ 3-4km when normalized to player POV)?

- Is a support of dynamic loading game scenes planned so that huge outdoor area's like in MMPG's are possible?
 
another question:

Will the geometry itself of the 'low' poly ingame models be generated by some tool from the high poly one, or will the artist have to create a low poly cage himself?

oh and maybe some thoughts on what the 'topology processor' will bring, assuming it will use directX 10 or so. creating vertices on the fly surely has to bring huge advances in particles systems and maybe hardware accelerated morphing of non uniform 3d meshes?
 
Hi!

I would like to know:

- if decals (bullet-holes) will be displaced and properly shaded by offset-mapping.

- if there will be subsurface-scattering in the Unreal3-engine.

- if there are plans to enhance the sound ("raytracing", automatic generation of "sound-collision-objects").

- how they deal with grass (made of sprites) around objects that are far away (for example when you look at something through binoculars and lots of grass is in the way).


Thank you very much!


Vadi
 
i have a question

i live in greensboro, nc
i was wondering if it would be possible to visit the epic games building in raliegh, nc, where all of the work is done, sort of a tour maybe.
(i know gabe from valve has done it, just wondering if the unreal makers wouldnt mind)
:D

thanks
 
Has any one ask about deformable terrian (ala Red Faction)? There is a way to hack it into UT2k3/4 but it causes issues.
 
Okay, thanks for the questions. I don't want this thread to grow any larger (with additional questions, that is) as I want to collate all the questions, pick the good ones and send them off Tim's way.

I'll close this thread but this thread will be referenced in the eventual interview (so you guys know if your question(s) gets asked in the interview).
 
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