How about scalability. FPS vs MMORPG.
It seems that MMORPGs are gaining in popularity. Seems some companies develope in house ala Sony with SWG and EQ2 vs Mythic leasing/buying a engine ala Turbin (sp?).
Does Mr. Sweeney see the Unreal Engine every making inroads to MMORPGS? And if so, how does it scale in regards to the graphic detail and number of players per zone, region, pixel what have you. If that makes sense?
While content is one thing, I'm finding it more enjoyable to have full body characters with more detail in their appearance. Rather than the flat textured faces with lack of detail we currently see outside of SWG.
I think it would be cool if his engine was ever picked for such a game. Provided it could scale accordingly with the number of people on a single server, zone, etc.
Have a good day.