We interviewed Tim just recently and I'm going to bug him again, mostly because of what I have read at http://www.beyond3d.com/forum/viewtopic.php?t=11062 as well as :
Maybe this applies more to folks that have actually seen UE3 in action at GDC (I couldn't go myself) since that would mean knowing what to ask based on what they saw and what Epic told them at GDC. I had actually talked to Tim about offset mapping (he called it differently, as above) some time back (and he'd told me then that he'd seen it in action himself and that Andrew/Epic was updating their renderer to include it in UE3).
So, questions welcomed.
Tim Sweeney said:Reverend said:On another note : I know you guys will be previewing UE3 at GDC. I am wondering (read : hoping fervently) if there's any chance Beyond3D can be given a copy of what you'll be presenting at GDC wrt UE3.
Thank you for asking! That is an excellent question. The answer is: NO!!!
But I'd be glad to talk some more about what we've showing and where we're headed with UE3 after GDC is over. There is a lot of really cool new tech in there. The virtual displacement mapping (renamed buzzword I referred to as "holographic texture mapping" in the HomeLan interview) is one of those things that nobody had really anticipated would be possible with DX9.
Maybe this applies more to folks that have actually seen UE3 in action at GDC (I couldn't go myself) since that would mean knowing what to ask based on what they saw and what Epic told them at GDC. I had actually talked to Tim about offset mapping (he called it differently, as above) some time back (and he'd told me then that he'd seen it in action himself and that Andrew/Epic was updating their renderer to include it in UE3).
So, questions welcomed.