Who knows what is the frame-rate for this game? Thank you.
30 fps. This has been confirmed by Mark Rein.
Who knows what is the frame-rate for this game? Thank you.
Per pass, like all GeForce7 GPUs. More passes means more AA per frame, though NV generally stopped at 4xMSAA with single GPUs up to that gen. Isn't Resistance 4xAA?PS3 can do 2XMSAA max i think.
Per pass, like all GeForce7 GPUs. More passes means more AA per frame, though NV generally stopped at 4xMSAA with single GPUs up to that gen. Isn't Resistance 4xAA?
Apparently not.
Heavenly Sword has 4xAA though.
30 fps. This has been confirmed by Mark Rein.
Locked doesn't always mean "stable". Locked a lot of times, at least used to mean, they would cap the framerate. So a game that averaged 40-50fps (with a few small dips below 30 and peaks above 60) they would "cap" or "lock" the game at 30fps instead of having a lot of tearing and slowdown to 30fps and peaks to 60fps.
I do believe Epic will hit a stable 30fps though as the game really needs it.
PS3 can do 2XMSAA max i think.
Resistance is 4xAA.
It's an urban legend.
IIRC mmmkay found a screenshot with 2xQAA.
No idea about F1.
Laa-Yosh said:Even the PC version won't look like the uber-supersampled bullshots. Those images were rendered at 3K resolution with as high AA/AF settings as possible, before resized to 720p. They show off how incredible the artwork in the game is - but no computer would be able to run it at those settings... most people's PCs couldn't even reach the console's quality.
Some of Mmmkay's finding have been found inaccurate.
Mark Rein said that they are shooting for a November release and did say that the PS3 version would have "most" of the content that would be found in its PC brother. He said that there would be a couple of maps that would be left out of the PS3 version simply because the system didn't have the resources to produce a smooth gameplay experience.
though not that implausible, must be hard memory-restrictions on PS3