Unreal Tournament III Discussion *renamed*

http://www.computerandvideogames.com/article.php?id=170675

At Games Convention this afternoon Epic Games demonstrated Unreal Tournament III PS3's new SixAxis controls - and they look to work really well.

The death-dealing superweapon, The Redeemer is now controlled in camera mode by tilting the PS3 pad from side to side - which in our demonstration looked to work without a hitch. Similarly, hoverboard controls now work using the tilt capabilities of the PS3, twisting the pad to perform spins and tricks.

The console version itself is looking in great shape; the version we saw today was running at a solid 60fps and looked near-identical with the PC counterpart, which was also running side by side. Mouse and keyboard support is also confirmed, although Epic wouldn't say anything when we quized them about crossplatform play.

An Xbox 360 version is due out sometime next year, although Epic says it's currently concentrating on getting it out on PS3 and PC before Christmas.
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60fps?

I love it when sites/magazines make claims like that. I guess it was running FRAPS in the corner... :rolleyes:
 
I love it when sites/magazines make claims like that. I guess it was running FRAPS in the corner... :rolleyes:


Not if the "~" menu is present within the PS3 UT3 developers demo; that could bring up frame count or whatever else.

Anyhow, if its true and confirmed by an Epic developer…this would mean the PS3 is a monster with the Unreal 3 Engine. I guess those Sony Ninjas helping Epic maybe paying off. :LOL:
 
Mark Rein

I'm saying the demo they saw could have been 60 fps. We have not locked frame rate yet so right now it depends on things like what level they were running and how many bots they put in, what mutators they were running, etc. When we get it finished and locked down it should run at 30 fps all the time.
 
I would be better to make the game look slightly worse and have it running at 60 fps in my opinion.

From his comments it seems like it wouldn't take much of a downgrade to achieve it.
 
New interview with Rein on eurogamer:

http://www.eurogamer.net/article.php?article_id=81905

He does mention that he has both more frames and more detail than in GoW on 360 last year, but that says little about whether or not that amounts to 60fps of course.

Still I could see them going for it, because it suits the game and it's a challenge put down by Id as well. Besides, those Ace PS3 coders from Sony ought to count for something. :p (was that really even true, that Sony dispatched some coders to help with UE? I assume it was, but not sure whether or not that was really just until this early summer)
 
Seems like the UT3 engine is running a hell of a lot better than it was for gears (more polys, more materials, more characters, more bots and a seemingly much higher framerate).

I'd love to find out if this was to do with PS3 or just because they already know about their engine from making Gears and it just required some polish for PS3.
 
Besides, those Ace PS3 coders from Sony ought to count for something. :p (was that really even true, that Sony dispatched some coders to help with UE? I assume it was, but not sure whether or not that was really just until this early summer)

Phil Harrison said they sent some people to them. Not sure when, or for how long.

Anyway, yeah, sounds good for now re. performance.
 
Mark Rein

I'm saying the demo they saw could have been 60 fps. We have not locked frame rate yet so right now it depends on things like what level they were running and how many bots they put in, what mutators they were running, etc. When we get it finished and locked down it should run at 30 fps all the time.


So 30fps seems to be their final framerate target, though I wonder if the framerate will be the same between both console versions.
 
New interview with Rein on eurogamer:

http://www.eurogamer.net/article.php?article_id=81905

He does mention that he has both more frames and more detail than in GoW on 360 last year, but that says little about whether or not that amounts to 60fps of course.

Well that effectively puts to rest which is the more technically impressive game; Gears or UT3. Rein clearly states that UT3 is a fair way ahead in many areas.

He does state that its because of what they learned from Gears though as opposed to any platform specific capabilities.

Interesting to hear that Gears is running "Very, very well" on the PC aswell. There were many that doubted anything but a top end PC could handle it. Strange that Epic are choosing to release both Gears and UT3 on the PC in the same month though! And alongside Crysis and CoD4? Ahhh spending frenzy!!
 
He does state that its because of what they learned from Gears though as opposed to any platform specific capabilities.
You must have read some different text to me then, as he states nothing of the sort.

You cannot assume it's nothing to do with the PS3 just because he only mentions he might've learned something about the engine from making Gears.

Have you read something else that clearly states the PS3 has nothing to do with the improvements?
 
You must have read some different text to me then, as he states nothing of the sort.

You cannot assume it's nothing to do with the PS3 just because he only mentions he might've learned something about the engine from making Gears.

Have you read something else that clearly states the PS3 has nothing to do with the improvements?

I detect a little wishfull thinking going on there.

This is what he said:

Now, oddly enough, we're a little ahead on PlayStation 3 compared to where we were at this time on Xbox 360, and what I mean by that is our code and our level of completeness, and that's because we have shipped a game with UE3 already. So PlayStation 3 is very much benefiting from Gears of War. That sounds silly, but it's very much benefiting from Gears of War. And the point is that we're more prepared today for PlayStation 3 than we were for Xbox 360 this time last year, and the engine is running a little better

The bolding is mine. It seems pretty damn clear to me that he's saying the performance improvements of UT3 on PS3 can be attributed to the experience gained with Gears on 360. If you choose to assume instead that its because of the "PS3's superior capabilities" then thats fine but I see nothing in the interview to support such an assumption.
 
It's not wishful thinking, I'd just like to know, although my posting history gives you that easy out.

Yes gears gave them a headstart on the PS3 version here, but look at what he's saying.

More polys, more characters, more particles, more materials.... and he all but confirmed the demo being shown is running at 60fps (Gears when demo'd pre-release struggled to hit 30 fps).

Seems like bit too much of an improvement to me to be just down to their engine and any optimisations they may have done.

If he just said more polys and it was only running at 30fps like Gears does most of the time I'd buy it, but not all that and double the framerate.

PS3 has a massive CPU advantage if used correctly and Sony's own staff going to help certainly would've helped in that area.
 
and he all but confirmed the demo being shown is running at 60fps (Gears when demo'd pre-release struggled to hit 30 fps).

No he doesn't. In the statement I quoted above he says its running a little faster. He never mentions any specific framerates.

I think your reading reading too much into what he's saying.
 
pjbliverpool;1053655 The bolding is mine. It seems pretty damn clear to me that he's saying the performance improvements of UT3 on PS3 can be attributed to the experience gained with Gears on 360. If you choose to assume instead that its because of the "PS3's superior capabilities" then thats fine but I see nothing in the interview to support such an assumption.[/QUOTE said:
Well thats not entirely true..

It seems to me that he's not talking about performance improvements at all but general production and design.. He explains how they we're much more "prepared" going into UT3 for PS3 than Gears for 360 which suggests that he's making reference to the design and prep goals for implementing the UE3.0 around a next gen console platform as opposed to PC..

This would make sense since before gears, UE3.0 had a fully PC orientated architecture and thus many significant design changes had to be made to get it running well on the 360 console with respect to constraints such as memory, bandwidth etc..

However with UT3 they've already re-designed the archetecture for a similar platform and thus the only engine work would be doing the whole:-

void MyUnrealEngineFunction()
{
#ifndef UE3PLATFORM_XBOX360

// ...
// Xbox360 implementation
// ...

#endif

#ifndef UE3PLATFORM_PS3

// ...
// PS3 implementation
// ...

#endif

#ifndef UE3PLATFORM_PC

// ...
// PC implementation
// ...

#endif

}

Thing.. without having to make significant changes to the architecture of the codebase..

In terms of raw micro-level optimisation though, I'm pretty sure alot (if not all) of the credit would have to goto the Sony technicians who were brought in to help optimise the engine for the platform..
 
Not in that interview, but if you look a little bit up you can see a forum post from him saying it.

No now it is wishful thinking ( ;) ). He stated that he dont know the framerate range but aknowledged that frame capping was off. He also said it was level specific and that number of bots and level size has to be taken into account. Neverthless he said the final will be capped to 30fps. This alone would mean they cant mantain 60fps in all levels/game situations. :smile:

http://www.evilavatar.com/forums/showthread.php?t=34759

Post 46 said:
I'm saying the demo they saw could have been 60 fps. We have not locked frame rate yet so right now it depends on things like what level they were running and how many bots they put in, what mutators they were running, etc. When we get it finished and locked down it should run at 30 fps all the time.

Post 49 said:
No I could not because I don't know what frame rate the demo they saw was running at. But I do know that I've played the game and it runs really well.
 
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