Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

Well to be fair, Lego Horizon isn't really especial in the regard, it's a simplistic game, it's not really open world, and the environments are broken up into small chunks separated by brief fade to black loading screens that last for 1 second (on my Samsung 990 Pro SSD/Ryzen 7800X3D). So any traversal stutters or shader stutters are constantly being eliminated in these loading screens.

I played Hellblade 2 yesterday, I encountered 3 traversal stutters in one large area, it appears these stutters occur more frequently in areas with many intractable objects, perhaps confirming the many actors theory, those traversal stutters were certainly lower than other UE4 games, but they still happened none the less. I also encountered several shader compilation hitches in a large fight scene, they were instantly gone the second I replayed the scene (confirming they are shader stutters), they happened even though the game did it's usual warm up shader compilation.

While I didn't try Empire Of The Ants myself, I discovered it is full of traversal stutters whenever the ant jumps from one area to the next, it's visible on several YouTube runs (like this one here).

I don't necessarily believe traversal stutters happen more on PC than PlayStation/Xbox, two fresh examples that come to my mind are Jedi Survivor and Dead Space Remake (on Frostbite engine), both suffered greatly from traversal stutters on consoles. I am sure there are examples but I can't remember them right now.

I really wish Epic would backport some of the shader stutter mitigations from UE5.3 to UE4, I reiterate it would be a huge PR win for Epic and a huge win for PC gamers. Since 2023, we had Hogwarts Legacy, Stellar Blade, Jedi Survivor, HomeWorld 3, Alone In The Dark Reboot, Ghostrunners 2, Lies of P and others, all using UE4, not to mention the tons of small indie games. I am sure there are still other games that will continue to be made in UE4 for years to come, it would be a great help if the developers community had access to better shader compilation tools in UE4 to make the experience much smoother and enjoyable for PC gamers.
 
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