Go play Fortnite!I just want some ue5 games man. Ue5.1, 5.2. heck 5.0. I don't care. Put that technology through it's paces
Go play Fortnite!I just want some ue5 games man. Ue5.1, 5.2. heck 5.0. I don't care. Put that technology through it's paces
Go play Fortnite!
Not real time I'm assuming?
Layers of Fear demo is out already, it's UE5(.0?1?)I just want some ue5 games man. Ue5.1, 5.2. heck 5.0. I don't care. Put that technology through it's paces
Apparently like ue4.999999 according to AlexLayers of Fear demo is out already, it's UE5(.0?1?)
Is Lumen indeed limited to 2 bounces? Iirc, they advertised infinite bounces, and that's what you usually get from a world space cache.Yeah the Overdrive thing is hilarious, I love how over the top he is for Nvidia marketing. Functionally it's not really different from what UE5 is doing with "Lumen", in fact they're both limited to 2 bounces currently, and 99% of the time you can't tell them apart, but "Overdrive" runs ten times slower. Definitely needs a 20 minute video gushing over it.
Is Lumen indeed limited to 2 bounces? Iirc, they advertised infinite bounces, and that's what you usually get from a world space cache.
I think DLSS2, FSR2, and XeSS comparison videos are mostly stale now. We know how things go regarding those 3... and its not as interesting anymore unless something drastic changes. Now DLSS3 and FSR3 frame gen will be interesting.. but we can't compare them yet.
I dont know why people are expecting Alex to review the game and gameplay itself... its always been about the tech with him. Too many other review sites out there which don't talk anything about performance and tech issues.. get your fix from them and let Alex focus on brining attention to issues to improve ports in the future... imo.
Regarding DF videos, interesting new methods as shown in CP are worth a 20 minutes video imo. It's always detailed information i would not notice elsewhere.
But it feels there is a bit more excited adoption of marketing claims than objectivity.
For example, there are always many cherry picked shots of scenes looking good, but lesser coverage about failure cases, artifacts, instability, temporal lag, etc.
Those latter things are just as important, and some random YT gameplay video always gives me better impressions about them.
Hmm, skimming that i see a much larger reason to criticize journalism, while we're at it.On that note, very interested to see if/when 2077 implements Nvidia's new denoiser. Noise in shadows/reflections is one aspect of RT that bugs me when I see it, would love to see this improved, even at a performance cost.
Hmm, skimming that i see a much larger reason to criticize journalism, while we're at it.
Calling both Restir and NRC 'denoisers' may be a valid simplification in some sense, but to me it feels just wrong. Or at least badly informed.
Both those techniques try to solve very specific problems. And only because they work, noise is reduced as well.
Contrary, denoising techniques try to smooth out noise only by looking at the final image, but do not address lighting problems such as finding the most contributing lights, or approximating radiance from any point in the scene.
Btw, personally i wonder why NV still has no ML denoiser for games, afaict.
But i see the problem is harder than one would think, so maybe they need to achieve such general improvements on RT first. That's really unexpected.
Make sure to play for 6+ hours to get all the pso's cached!
Wow 800 fps! Was DLSS used?Hardware Lumen is so impressive that it goes toes to toes against Path Tracing in UE5.2, rendering with max possible samples and 800 fps in 12 minutes vs 8 hours for Path Tracing for the same scene.
Just a typo/mistake by DavidGraham I think, if you watch the video he says it rendered 860 frames in 12 minutes using hardware lumen, or ~1.2fps at those insanely high settings.Stating 800fps in 12 minutes doesn't really make sense.
Afaict this is UE4, so sorry for posting here.
But, um, this game looks better than anything? I think the emissive materials look mind blowing.
So can anybody tell me why this looks so great? Maybe that's this new 'convolution bloom'?