If you use an existing game like Gears 5 to measure the nextgen performance, you would be limited to the current generation game mechanics and game world design. You may have to look at the new games to see what they want to do. Looking at old games, mechanics and pace may give you a limited idea.
The other part of the SSD story is the improvements in developer's workflow. The more consistent the SSD performs, the easier it is to develop for. I am curious why Sony settle on 6 priority levels. Some more details there should help understand the use cases better.
The other part of the SSD story is the improvements in developer's workflow. The more consistent the SSD performs, the easier it is to develop for. I am curious why Sony settle on 6 priority levels. Some more details there should help understand the use cases better.