Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

software lumen.png

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Testing UE5.1.

Top software lumen, bottom hardware Lumen.

The differences between SW and HW Lumen can be drastic sometimes, especially with indirect lighting and they perform very similar, so you basically get better graphics for free.

However, in many instances SW-Lumen does a great job and the difference to Hardware Lumen is pretty small. It's indoors where HW-Lumen can really shine.
 
When things get more complex then hwrt is seemingly going to be more performant and better quality. Outdoor scenarios/environmental dont require the same precision/accuracy etc.
 
I know it's buzzwordy but ML could be so pervasive eventually with all the groundwork being laid now. Using ML for performant and "good enough" simulations like deformation and cloth physics as mentioned in the bio, other physics like particle physics/fluid dynamics, hair, building/object destruction, animations etc. Imagine animators being able to write sentences, selecting region for speech (mouth movements will vary by countries/regions/accents etc), possibly cadence/speed/emotion (nervous fast talkng vs impactful "emotional moment") and those animations being generated out of the box because it's trained on tens of thousands of hours of footage of varying situations. That type of thing would make waves across industries along with having massive libraries and models open for people to use

How feasible all of that is I don't know but it's very exciting and ML/reinforce learning improves at such a rapid pace nothing surprises me, maybe it'll be one of the big marketing points for next gen consoles and engines

*just thinking maybe speech synthesis, sound effects too? Select your desired voice, add in your delivery/emotional/timing parameters for the scene and let it rip
 
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It seems to me based on my limited understanding of ML that will be good for cases where if it produces wrong results, then it's not catastrophic to the actual running of the game, like hair physics or cloth physics. If it's important physics like following the trajectory of a snipers bullet from very far away and it returns a collision when it shouldn't then that could be a problem, especially in online games.
 
This would be legitimate mind blowing. With stronger and better lighting models you’re going to really feel the immersion
Especially with the later headsets as opposed to the earlier ones. I think anyone who didn't take to 2016-2018 VR needs to have another go at it with 2023-24 VR as clarity and content could be the difference between B&W and colour TV.
 
Impressive Hair System Made With MetaHuman UE5 (via 80LV)
That is impressive for real time, not sure what resources it takes. It's weird that it completely ignores the ears but has collision with the shoulders fine.
 
This Unreal Engine 5 shooter that imitates the aesthetics of body cameras or body cams, is the most photorealistic and incredible thing you will see today.

unreal-engine-5-shooter-body-cam-2841845.jpg


 
Sombody wants to benchamrk UE5 ? Link to files for playable demo in the youtube video description:

Hard to bench since you can move freely. Virtual shadows are killing the perfs on my 3090 at 1440p. CPU is nothing nothing (it even keeps low frequency), it's strictly gpu bound it seems
 
This Unreal Engine 5 shooter that imitates the aesthetics of body cameras or body cams, is the most photorealistic and incredible thing you will see today.

unreal-engine-5-shooter-body-cam-2841845.jpg
Is there a decent quality feed of this? Twitter's video is 🤮. And that always adds to the realism.
 
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