You’re stuck on fixed function pipeline or you go nanite / equivalent.What about hardware that lacks mesh shaders?
You’re stuck on fixed function pipeline or you go nanite / equivalent.What about hardware that lacks mesh shaders?
Significantly bigger leap than expected.Developer experiments with Mesh Shading.
From 30 ms to 18 ms - close to double the performance. Very impressive.
What about hardware that lacks mesh shaders?
Then I guess its up to the dev to implement similar functionality through compute much like frostbite, some ubi studios, our old sebbbi, and many other devs did last gen.
That's a photograph.Someone posted this on Twitter. Made from just smashing some market place megascans together in UE5.
My brain can't cope.......
That's a photograph.
Click on 'Metadata' --> https://fotoforensics.com/analysis.php?id=a4a1c678d09365e2c162cc88e00e8cbb948f77c4.784111
It's a running gag from this guy:
Well I feel like a jackass now
Indeed. Happens to the best of us.Nah. Just goes to show how far we have come
Indeed. Happens to the best of us.
This time we are living right now in real-time graphics is very interesting.
That's a photograph.
Click on 'Metadata' --> https://fotoforensics.com/analysis.php?id=a4a1c678d09365e2c162cc88e00e8cbb948f77c4.784111
It's a running gag from this guy:
Final words
We hope you enjoyed this summary of Lumen’s capabilities and inner workings. Lumen is still under development and we are working hard to improve it. In particular, we are working toward better performance and quality when running within a 60fps budget on next generation consoles, and expanding its use cases to automotive, virtual production, and movie rendering.
How long until the Dreams version?
https://www.dsogaming.com/videotrai...ows-off-impressive-water-effects/#more-163667
Zelda demo in UE5 (via DOS Gaming) - Impressive water physics, well worth watching all the way through. Check out the rock pools around 5min mark, also sunset lighting after 9mins is stunning. Bring on the games!