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What a difference proper materials and lighting can do
Yes it is the lighting.It is not llightning. It is the geometry which interacts with the light. You she the Bolts and the fine shadow of these bolts? This makes the Sceen realistic. You don't need ray tracing to look good. You need a medium light source and good gemotry and you will have astonishing effects.
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No nanite is a surprise.
You think they'd just toggle it on. It's essentially a static scene though, so it's not like they need Nanite's streaming/LOD shenanigans.
FAQ
- Is it real time? No, it's a high-res render (around 7 frames per second). I can run it in real time (30-50 fps 1440p for daytime), but image quality is worse. It's not particularly optimized anyway, you could get better performance with a little more work
- Specs? RTX 2080, Ryzen 7 3700x.
- Breakdown? I'm working on it, but it'll probably be a post on my Artstation.
- How long did it take? About a month.
- How did you record the camera? I used a VR controller for motion tracking.
the geometry doesnt do wonders by itself. This is simple geometry, complimented by what you actually describe to be proper materials and lighting. This is the power of the latter two.It is not llightning. It is the geometry which interacts with the light. You she the Bolts and the fine shadow of these bolts? This makes the Sceen realistic. You don't need ray tracing to look good. You need a medium light source and good gemotry and you will have astonishing effects.
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Lightning is nothing without geometry. Without geometry no shadows. are more complex geometry as more complex lightning you have.Yes it is the lighting.
This is true but you guys are acting as if dropping this mesh into unity or ue4 (which you can totally do!) would look as good. The shadows you’re calling out are a direct consequence of the vsms.Lightning is nothing without geometry. Without geometry no shadows. are more complex geometry as more complex lightning you have.
This is true but you guys are acting as if dropping this mesh into unity or ue4 (which you can totally do!) would look as good. The shadows you’re calling out are a direct consequence of the vsms.
We need both lightning and geometry. The thing is that with geometry we are fare behind. With lightning you will make only miner improvment but with geometry you will improve a lot. You can see this also in this comparsion between the UE4 and UE5 Engine. The Geometry make it looking good in both engines.Its a new rule of the forums that at least one new fight of the importance of Geo Vs. Lighting must be had each month. Just ignore it untill all the old tired arguments are repeated at least 8 times each.