Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

I'd love to see more tech demos on PS5, they used to be all the rage when I was much younger :yes:

I'd love to see more tech demos on all platforms. But yea, il never forget the PS2 and its demo discs with games and tech demos on them. That was an experience in itself. I still have all the EU PS2 demo discs in its black and blue covers.
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I'd love to see more tech demos on all platforms. But yea, il never forget the PS2 and its demo discs with games and tech demos on them. That was an experience in itself. I still have all the EU PS2 demo discs in its black and blue covers.
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what was the tech demo in that? I rembeber demos but mine didmt have any tech demos
 
what was the tech demo in that? I rembeber demos but mine didmt have any tech demos

Find my own way (cd version) was one true interactive tech demo, you could pause, zoom in and out, fast forwards aswell. Looked amazing at the time.
Usually discs included game trailers and actual games aswell (demo games), one of the earlier discs had Yabasic, which was intresting at the time.

Heres a link where you have an overview of all these(PAL) discs, click each SCE for more info

https://crimson-ceremony.net/demopals/ps2-master.php
 
Find my own way (cd version) was one true interactive tech demo, you could pause, zoom in and out, fast forwards aswell. Looked amazing at the time.
Usually discs included game trailers and actual games aswell (demo games), one of the earlier discs had Yabasic, which was intresting at the time.

Heres a link where you have an overview of all these(PAL) discs, click each SCE for more info

https://crimson-ceremony.net/demopals/ps2-master.php
Those are from the Official Playstation 2 Magazines
The tech demo was I think in the CD packed with the console
 
Find my own way (cd version) was one true interactive tech demo, you could pause, zoom in and out, fast forwards aswell. Looked amazing at the time.
Usually discs included game trailers and actual games aswell (demo games), one of the earlier discs had Yabasic, which was intresting at the time.

Heres a link where you have an overview of all these(PAL) discs, click each SCE for more info

https://crimson-ceremony.net/demopals/ps2-master.php

That brings back memories, I built a tutorial/reference website for Yabasic back in the day [emoji28]

https://archive.org/details/httpmembers.chello.nla.vanarum8yabasicindex.html

Looks like it’s only archived now.

Haha even found some old code of mine in a set of examples:

http://win32yabasic.sourceforge.net/samples/menu.html
 
Thats the one! Still have that demo on the disc that came with the PS2, which i also still have. Reads almost all discs, some cd’s can be a problem. Never changed the laser or adjusted it.
It has references to the very original PS1 Demo disc. Besides the dino and manta ray tech demos, the demo disc had a V-CD selection which was a 3D visualizer for your music tracks. So you selected that and you could put in your favorite Music disc and it would do effects on the track. Some effects on the PS2 demo are a reproduction of the PS1 V-CD. I searched YT but they dont have the original.V-CD uploaded which is weird
 
Isn’t software Lumen meant to be more Nanite friendly? Hardware RT will likely struggle with dense geometry.
Software Lumen uses very lowfidelity representations to trace against to interface with Nanite. SDFs, for example and then a very low resolution global SDF.
lumenphkr8.png

Hardware RT *would* perhaps struggle with ultra dense meshes from Nanite but it uses proxy geometry meshes that are anywhere from 1% the geometry density up to close to the nanite density - it is all done on a slider based upon the platform.
proxy07jk2.png

XSX and PS5 target 1% geometry density according to the coalition IIRC.
 
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