Both are anti-aliasing in this context, but one is increasing resolution in the process. Render in low resolution for better performance and stretch it to a consistent output/screen resolution.Can someone explain (in a practical and technical sense if possible) the difference between temporal anti aliasing and temporal upsampling?
Both are anti-aliasing in this context, but one is increasing resolution in the process. Render in low resolution for better performance and stretch it to a consistent output/screen resolution.
Temporal AA would just be improving edges over time, possibly accounting for small variations in rendering resolution from the dynamic feature. The upsampling would be more significant scaling in regards to resolution. Similar effects as mentioned in the notes, but the quality will differ a bit as the upscaling will likely involve a lot more reconstruction.Isn't the output already being stretched anyway?
I guess what I'm asking for is a step by step outline of how you would do each of them.
I thought temporal super sampling-TSSAA (used in most games using TAA nowadays, including UC4) was doing the exact same thing, I'm curious to see what this new TAA does in UE4, and what's the main difference when compared against TSSAA.
Unreal engine 4 already had that kind of AA since relatively early in its existance. If they are anouncing this as a new feature, its to be expected it does something more.I think it's probably similar to UC4. Not all temporal AA solutions accumulate samples for a super-sampling effect.
Unreal engine 4 already had that kind of AA since relatively early in its existance. If they are anouncing this as a new feature, its to be expected it does something more.
Certainly seems easier to implement.I'll always prefer that over Checkerboarding etc.
Did they mention what the sampling pattern is? It may be not be aligned like a typical pixel grid just like in checkerboarding, who knows.I'll always prefer that over Checkerboarding etc.
There was nothing on pattern.Did they mention what the sampling pattern is? It may be not be aligned like a typical pixel grid just like in checkerboarding, who knows.