Unreal Engine 4

Discussion in 'Rendering Technology and APIs' started by Dominik D, May 17, 2012.

  1. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    17,645
    Likes Received:
    1,174
    Location:
    Maastricht, The Netherlands
    Mouth, especially the corners both lighting/shadow and animation are still quite disappointing. Otherwise it’s pretty good I think.
     
  2. Jupiter

    Veteran Newcomer

    Joined:
    Feb 24, 2015
    Messages:
    1,374
    Likes Received:
    905
  3. Malo

    Malo YakTribe.games
    Legend Veteran Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    6,683
    Likes Received:
    2,728
    Location:
    Pennsylvania
    Well that was boring.
     
  4. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,739
    Likes Received:
    1,470
    Pls delete. Wrong thread
     
    #164 pharma, May 10, 2018
    Last edited: May 10, 2018
  5. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,739
    Likes Received:
    1,470
    GDC 2019 - March 20, 2019

    The first video, seen above, is titled Rebirth and showcases just how photorealistic scenes can be when developed with the gaming engine's technology. The demo, designed by the studio Quixel, highlights how realistic the lighting technology inside Unreal Engine 4 has become.
     
    #165 pharma, Mar 22, 2019 at 10:21 PM
    Last edited: Mar 22, 2019 at 11:02 PM
    eloyc, Heinrich4 and Scott_Arm like this.
  6. PSman1700

    Joined:
    Friday
    Messages:
    2
    Likes Received:
    0
    That's just incredible, its hard to believe graphics like that are even possible. On what kind of hardware is that demo running?
     
  7. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,104
    Likes Received:
    3,409
    More than anything else, I want realistic lighting. Most games still don't look anywhere near good cinema. I have zero interest in 4k. Give me games that look like movies at 1080p.
     
  8. Ike Turner

    Veteran Regular

    Joined:
    Jul 30, 2005
    Messages:
    1,654
    Likes Received:
    1,270
    Contrary to the PR claim (real-time cinematic) this demo is "rendered in-engine" (aka pre-rendered) @4K 24fps. Also contrary to what is claimed (this was done by only 3 artists!), more than 40 persons worked on it. Also contrary to the PR claim that no outside plugins where used.. Houdini was used to generate the volumetric clouds which where then imported into UE4 using SideFX's Houdini-to-UE4 plugin...It can probably run in real-time in the editor at much lower resolution though.

    On the other hand...The Troll demo (by Goodbye Kansas & Nvidia) was really running in real-time in UE4.22 with RT on. Same for Unity's Heretic demo which was also running in real-time.
     
    #168 Ike Turner, Mar 23, 2019 at 3:34 AM
    Last edited: Mar 23, 2019 at 3:20 PM
    Scott_Arm, Ethatron, eloyc and 5 others like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...