Troll is an order of magnitude more complex than Reflections. While both pieces run at 24 fps, Troll has 62M triangles compared to Reflections’ 5M, 16 lights compared to four, and the ray-traced passes were rendered at full 1080p resolution, as opposed to Reflections, where they were rendered at half resolution and scaled up. Troll also required the ray tracing of particles, and interoperability with other fundamental components of the Unreal Engine cinematographic pipeline including Alembic geometry cache, hair, and skin. Despite all this, Troll was rendered on a single NVIDIA RTX 2080 Ti