Does anyone know how many bytes per pixel Unreal 4 requires? This will have a huge impact on the future of the Xbox One. A majority of games released in the next 6 - 10 years will use this engine, and if it requires more than 16 bytes per pixel, the One will most likely not reach 1080P for most games.
Good answer.forty-two
Does anyone know how many bytes per pixel Unreal 4 requires? This will have a huge impact on the future of the Xbox One. A majority of games released in the next 6 - 10 years will use this engine, and if it requires more than 16 bytes per pixel, the One will most likely not reach 1080P for most games.
Does someone know how to get 3840x2160 working?
"setres 3840x2160" won't do it. I though everybody was into 4K but it seems many still think in crt...
WindowsNoEditor/Elemental/Saved/Config/WindowsNoEditor
GameUserSettings.ini
bUseVSync=False
ResolutionSizeX=
ResolutionSizeY=
Try this:
For example, Titanfall is using deferred shading and stores 28 bytes per pixel as input to the pixel shader.