Well, so much for me blabbing about subscriptions not being a major revenue stream: Crytek is giving their engine away for $10 per dev and no royalties at all. Madness...
It's $20 for source code, $20/month for support and a 5% tax for anything you do release. Not bad at all.
Ahh, I thought you would see a lot of games started then abandoned after 1 month, restarted 2 years later, and completed in 1 month
Well, so much for me blabbing about subscriptions not being a major revenue stream: Crytek is giving their engine away for $10 per dev and no royalties at all. Madness...
you'd just pay for a month and viola you have the source code.
Last demo from Epic.
Not the best quality though pretty neat.
Last demo from Epic.
Not the best quality though pretty neat.
Unreal Tournament 2015 - Close Quartes?I wonder if Samaritan and Infiltrator are both part of the same IP?
I agree, but - in a free interpretation of what someone put in their signature - cinematic is the new surrogate gameplay.I really wish they'd stop demonstrating cut-scene style video's. Yeah we all know it was rendered in real time but it's hard to be amazed because it looks so much like pre-rendered CGI.
If they demonstrated the same graphics in a true game play situation (3D fighter for example) with two guys on stage with controllers fighting each other then people would be stunned by this. Even though it wouldn't look quite as good due to the lack of cinematic direction it would be vastly more impressive.