Obsidian!! Go, go, go, ex-Black Isle devs!!John Reynolds said:Bjorn said:But none of those games are made by Bioware
KotOR 2 isn't being developed by Bioware either.
Obsidian!! Go, go, go, ex-Black Isle devs!!John Reynolds said:Bjorn said:But none of those games are made by Bioware
KotOR 2 isn't being developed by Bioware either.
John Reynolds said:Bjorn said:I certainly hope so. Mostly because the Unreal Engine is popular among RPG developers and i'm a huge RPG fan myself.
Slightly OT, but speaking of upcoming RPGs using advanced engines, Troika's Vampire: Bloodlines is using Valve's Source engine. I just got the latest issue of CGW in the mail yesterday and it has a 3-page preview of the game and it looks incredible. And Arx Fatalis 2 will also use Source.
Last I heard, HL2 was slated for the summer. . . That's not too far away.digitalwanderer said:Slightly OT back atcha, do you forsee the possibility that a game using the Source engine could be released before Half-life2 is?
Rookie said:Hi,It's not only run on NV40,R420 is also involved the UT war,I just wondering would UT2006 still to be a TWIMTB game or not
Quote from Gamespot:
"Epic ran the demonstration on a system with a 2Ghz CPU from AMD using next-generation hardware from Nvidia (a system in another room ran the demonstration using next-generation ATI hardware). "
GameCat said:6000 tris per character? That isn't even high by todays standard. There are PS2 games that use twice that for characters for christ sake.
Ostsol said:Last I heard, HL2 was slated for the summer. . . That's not too far away.digitalwanderer said:Slightly OT back atcha, do you forsee the possibility that a game using the Source engine could be released before Half-life2 is?
jb said:Epic tells the mod teams to keep UT2k4 models charactors to under 2k polys and weapon models under 1k polys which was the same that we did for UT2k3. Again just as an FYI
T2k said:Rookie said:Hi,It's not only run on NV40,R420 is also involved the UT war,I just wondering would UT2006 still to be a TWIMTB game or not
Quote from Gamespot:
"Epic ran the demonstration on a system with a 2Ghz CPU from AMD using next-generation hardware from Nvidia (a system in another room ran the demonstration using next-generation ATI hardware). "
Hmmm... now we just need to find somebody who saw both and ask him about speed difference...
Ostsol said:Last I heard, HL2 was slated for the summer. . . That's not too far away.digitalwanderer said:Slightly OT back atcha, do you forsee the possibility that a game using the Source engine could be released before Half-life2 is?
digitalwanderer said:Yeah, and before that the last I heard was Sept 30th...
Like I was asking, any chance of a Source powered game being released before HL2? Or will Valve be able to "hold back" any such release 'til they get their baby out the door?
Skinner said:Yeah I wanna know!
And why is the headline NV40 and Unreal3-engine, as it was also show on R420 hardware, was it to fast on ATI's or has their Pr more money?
jb said:Just as a point of reference....
Epic tells the mod teams to keep UT2k4 models charactors to under 2k polys
digitalwanderer said:Or will Valve be able to "hold back" any such release 'til they get their baby out the door?
Bjorn said:Ok, "a company that is run by former Black Isle guys that made awesome games like Planescape torment, Baldurs Gate 1-2.... that got the contract from Bioware" then (if i'm not mistaken)
PaulS said:digitalwanderer said:Or will Valve be able to "hold back" any such release 'til they get their baby out the door?
Yes, that will be in the licensing agreement (to a point).
Only if their alternative to vertex shaders is software T&L. . . Somehow, I don't think that's likely. It definitely uses Hardware T&L (when available). There's no need to go to a software vertex-processing method as everything that UT2003/2004 needs can be done by existing fixed function technology.Guden Oden said:jb said:Just as a point of reference....
Epic tells the mod teams to keep UT2k4 models charactors to under 2k polys
But the Unreal engine still does not use vertex shaders, so that they want to keep polycounts low has most likely a big performance reason. More polys = bigger CPU load...
london-boy said:Skinner said:Yeah I wanna know!
And why is the headline NV40 and Unreal3-engine, as it was also show on R420 hardware, was it to fast on ATI's or has their Pr more money?
Maybe because they only saw the version running on NV40, since the other one running on R4xx was in another room...