DemoCoder said:As for the shiny heads on monsters, maybe they've got a problem with their oil glands?
Waltar said:John Reynolds said:http://www.gamespot.com/news/2004/03/24/news_6092217.html
The interior of the cathedral was stunning, since its brick walls looked as though each brick had been individually modeled. Up close, not only did the wall look like it had a protruding, textured surface covered with blemishes and scratches, but each brick looked like it cast its own shadow. However, this was just a technical illusion, because the engine uses an advanced form of bump-mapping called "virtual displacement mapping" to make the bricks look three-dimensional. When the texture was removed, it turned out that the wall was almost a completely flat surface.
Hmm did someone talk to Humus?
Apparently Sweety (thats my nickname for him.) Is doing what Carmack is doing: Retardedly high poly models downsampled then passed half a dozen times. 6 million poly's to 6000. Must look jaw dropping. The Doom 3 models are 250k polys to 3800 if I recall correctly.
Either way: This engine is going to be sex on wheels.
We were then taken inside the cathedral to see some of the advanced physics and lighting effects at work. A floating lantern, tethered by a chain, slowly traveled through the corridor, then bumped against the wall, causing it to sway crazily. The light from the lantern swung around due to each collision, and the shadows from the various objects in the room reacted realistically to the lamp's movements. As we saw, the engine's shadows also blur the farther they are from the light source.
such a solid model -- high precision laser scanning -- carrying out -- 3D model -- building -- a multi-polygon 3D model -- changing -- final -- a detail -- a 法線 map -- dropping -- the number of polygons -- curtailment -- as for the process ...., 3DCG movie work is also performed In addition, the image shown here is unrelated to Unreal3 engine. Data of XYZ-RGB which offers now authoring of 3D model construction by process which was explained
Nebuchadnezzar said:Pics of the thing : http://www.watch.impress.co.jp/game/docs/20040329/unreal.htm
vogel said:I don't speak Japanese though the only pictures showing anything related to Epic are the ones showing the booth and Andrew.
And as far as the screenshots on the previous page go - those aren't ours either.
I don't think there are any pictures showing our demo circulating on the web. *cheers*
-- Daniel, Epic Games Inc.
Nebuchadnezzar said:Pics of the thing : http://www.watch.impress.co.jp/game/docs/20040329/unreal.htm
saf1 said:Is there any possibility of you providing a sample picture?
Well if its only hardware NDA reasons that holding back maybe a refrast screen?vogel said:Sorry, no.
-- Daniel, Epic Games Inc.
saf1 said:Is there any possibility of you providing a sample picture?
John Reynolds said:The current scuttle-butt is that Troika has removed all multiplay from their game to make the ship date, though this isn't confirmed/announced yet.