http://www.theinquirer.net/?article=8062
Well, it's the inquirer, but the infos sound pretty solid.
This one sounds interesting:
Well, it's the inquirer, but the infos sound pretty solid.
This one sounds interesting:
The 350s have a very special F buffer for storing temporal pixel shader data, it allows for "virtually unlimited" pixel shader length, meaning full OpenGL 2.0 fragment shading and possibly also Renderman shaders, all in hardware.