Uncharted 4: A Thief's End [PS4]

Status
Not open for further replies.
Dear God this 7th Core thing is the new secret bolognese sauce. We'll never hear the end of it.

It actually may help in the case of Uncharted 4 since their engine is so smart at utilizing CPU resources.
 
Last edited:
Yep, hopefully it's gonna help them stabilize the framerate in the MP. Contrary to others devs that can already do that with only 6 cores in multiplat games and with a higher number of players too, Naughty Dog seems to struggle this gen with the hardware.
 
Resolution has nothing to do with CPU... And it is not like they double CPU and GPU power for mp
No but other things could which may be reserved for the GPU for now but may be suitable for the CPU. In addition we dont know how close to the 60fps mark SP runs if framerate is unlocked.
 
At Last the seven cores are reunited.
Make a wish !

dragonballs_for_you_by_ruga_rell-d5aelw8.png
 
Yep, hopefully it's gonna help them stabilize the framerate in the MP. Contrary to others devs that can already do that with only 6 cores in multiplat games and with a higher number of players too, Naughty Dog seems to struggle this gen with the hardware.

On that note, the beta starts in three days. Kinda excited for that :)
 
Dear God this 7th Core thing is the new secret bolognese sauce. We'll never hear the end of it.

Like we never hear the end of the XBO 'advantages' that vanish after the first patch - actually, hopefully this will finally stop all that nonsense.

Yep, hopefully it's gonna help them stabilize the framerate in the MP. Contrary to others devs that can already do that with only 6 cores in multiplat games and with a higher number of players too, Naughty Dog seems to struggle this gen with the hardware.

Did I miss something? Where have they said this?
 
I think he is talking about this video:

And the fact that ND had to go from 1080p60 on SP (as target) to 1080p30 actual and move to 900p60 for the MP. I wouldn't call it "struggling" but they definitely haven't delivered on their initial promise/claims/target framerate. And the part about multiplatform devs and 60 fps is most probably aimed for Dice and Battlefront in specific (a very impressive looking game on both PC, Ps4 and X1 and a solid performer as well). I think they were too quick to talk about framerate and resolution, that was back in 2014.
 
Last edited:
I think he is talking about this video:

And the fact that ND had to go from 1080p60 on SP (as target) to 1080p30 actual and move to 900p60 for the MP. I wouldn't call it "struggling" but they definitely haven't delivered on their initial promise/claims/target framerate. And the part about multiplatform devs and 60 fps is most probably aimed for Dice and Battlefront in specific (a very impressive looking game on both PC, Ps4 and X1 and a solid performer as well). I think they were too quick to talk about framerate and resolution, that was back in 2014.

They were too ambitious It think 900p and 60 fps is normal for AAA games with very good graphics.
 
Status
Not open for further replies.
Back
Top