Hey man, no judgments. (I'm one to talk... >_>)I'm not an addict! I'm fine, ok? I said I'M FINE!
Hey man, no judgments. (I'm one to talk... >_>)I'm not an addict! I'm fine, ok? I said I'M FINE!
That is way to narrow. GOW games don't allow camera control, same as first Castlevania game LOS...but these games are real gameplay...Because you can't control the camera. That makes it real gameplay. Only when that "custom" transformation is applied to rendering the scene can you call it true gameplay IMO.
I do all kinds of stuff like drinking and late nights, and I'm not young anymore, but I'd say I could give Drake a good fight any day see, we have a gym downstairs and me and a friend visit three times a week...
Anyway, obviously the extra features like chest hair and jowl stuff are disabled during gameplay - if anyone takes a close look they'll be able to notice that they're missing. This is meant for the cutscenes where you don't have a dozen mercenaries trying to kill you with their guns and trucks and all. I think this is OK.
That is way to narrow. GOW games don't allow camera control, same as first Castlevania game LOS...but these games are real gameplay...
This guy likes to use big words but clearly has no clue about what he's talking about. Calling temporal AA "adaptive tessellation". It's even worse than the infamous Lens of Truth.
Feel free to do your own breakdown, this guy obviously assumes many things and he even says it multiple times that he is just speculating. But to say that he has no clue what he is talking about is a hyperbole.
They are real gameplay. They are just tailored so that the hardware can work at it's best. IMO, it's unfair to post a screenshot of Nate during a cutscene and boast that that's what the PS4 is "capable" of when there's no control over the camera (i.e. full user controlled unlimited rotations/translations around at least 2 axis in a coordinate frame) and no data to stream. I see stuff like this all the time on NeoGAF and it urks me when gamers make these hyperbolic comparisons to other games knowing full well it's not representative of actual user-controlled gameplay.
They are real gameplay. They are just tailored so that the hardware can work at it's best. IMO, it's unfair to post a screenshot of Nate during a cutscene and boast that that's what the PS4 is "capable" of when there's no control over the camera (i.e. full user controlled unlimited rotations/translations around at least 2 axis in a coordinate frame) and no data to stream. I see stuff like this all the time on NeoGAF and it urks me when gamers make these hyperbolic comparisons to other games knowing full well it's not representative of actual user-controlled gameplay.
My chest hair doesn't disappear when fighting dozens of mercenaries. What kind of wimp is Drake?Anyway, obviously the extra features like chest hair and jowl stuff are disabled during gameplay - if anyone takes a close look they'll be able to notice that they're missing. This is meant for the cutscenes where you don't have a dozen mercenaries trying to kill you with their guns and trucks and all. I think this is OK.
Uncharted threads attract a lot of that....is a hyperbole.
This discussion should end here as a difference of opinions then. For (most?) others, the perspective is 'what are the realtime graphics my hardware can create', much like the old 8 and 16 bit demos. My Amiga did amazing things in realtime that impressed which weren't gameplay related. these demos just showed what the tech was capable of. A box capable of rendering...'Despicable Me' in realtime would be impressive even if it can't manage the same look in play. As long as people aren't claiming the cutscenes are representative of gameplay, and don't compare one game's cutscenes with another's gameplay to show its superiority, there's nothing wrong with being impressed with graphics.Tech demos are features we hope to see in gameplay 5-10 years from now...People can compare cinematics all day. I take such comparisons with a grain of salt. It's the gameplay that really matters with regards to what the graphics hardware can really do IMO.
This discussion should end here as a difference of opinions then. For (most?) others, the perspective is 'what are the realtime graphics my hardware can create', much like the old 8 and 16 bit demos. My Amiga did amazing things in realtime that impressed which weren't gameplay related. these demos just showed what the tech was capable of. A box capable of rendering...'Despicable Me' in realtime would be impressive even if it can't manage the same look in play. As long as people aren't claiming the cutscenes are representative of gameplay, and don't compare one game's cutscenes with another's gameplay to show its superiority, there's nothing wrong with being impressed with graphics.
People can compare cinematics all day. I take such comparisons with a grain of salt. It's the gameplay that really matters with regards to what the graphics hardware can really do IMO.
He did not call AA 'adaptive tessellation'. He just rambles a lot about AA, then gets into a very confusing - and I believe incorrect - part about adaptive tessellation and then talks about that, then goes back to talking about AA. He really mixed up that part, and confused a couple of things, while trying to talk about too many things at once, but he most certainly did not confuse AA with adaptive tessellation.This guy likes to use big words but clearly has no clue about what he's talking about. Calling temporal AA "adaptive tessellation". It's even worse than the infamous Lens of Truth.
Confusing tessellation with AA. Yes, he's clueless. He's just spreading crap that will live on for years, just like LoT.Feel free to do your own breakdown, this guy obviously assumes many things and he even says it multiple times that he is just speculating. But to say that he has no clue what he is talking about is a hyperbole.
Wrong. Watch the video at 16:37, he rambles about the objects in the scene being affected by adaptive tessellation. It's specially obvious when he uses the chair as an example.He did not call AA 'adaptive tessellation'. He just rambles a lot about AA, then gets into a very confusing - and I believe incorrect - part about adaptive tessellation and then talks about that, then goes back to talking about AA. He really mixed up that part, and confused a couple of things, while trying to talk about too many things at once, but he most certainly did not confuse AA with adaptive tessellation.
He's just spreading crap