the only exclusive game that interest me in sony E3.
Does your nephew go by the nickname Globalisateur, by any chance?I mostly agree with @PePePL remarks. They should have aimed for an improvement of TLOUR standards. Technically it's obviously a very competent demo on all accounts, probably the most impressive tech of E3. But I have being more impressed by Battlefront or by The Last Guardian which are both more realistic in their respective ways.
Also I still prefer the PSX demo which was more realistic IMO, less "cinematic cartoon" that this E3 demo (that oddly reminded me the Tintin cartoon, well animated movie, directed by Spielberg). I showed the video to my nephew, he wasn't impressed either (he was more impressed by the TLG video). When the demo got to the car scene, my nephew immediately said to me: Why is it so blurry when they turn?
You can't invent this kind of anecdote.
After looking at the UC4 walkthrough (again and again x100)... anyone have any opinions (clue) on the AA sampling being used? The IQ looks astonishing...
Based on E3 videos: Uncharted switched to viewport-jittered neighborhood-clamped high-feedback temporal AA without MSAA.
I think the "lack of that next gen look" is down to naughty dog being cocky about image clarity, and not as post processing happy as ready at dawn was with the order, and in part with how we slowly got somewhat used to the gradual improvements in graphical fidelity that came with each new game since this gen started. I think he'd be surprised by how simple U3 looked if he had it and U4 side by side. Maybe their emphasis on hand painted textures might make their assets not look as PBRish as other games that went heads first into photometry and all. I was admittedly underwhelmed with the first demo, but very happy with the overall direction now. Nice to see SSR in there, although ps3 uncharteds had fully rasterized planar relfections for water, so it might be a downgrade... Anyway, I'm very happy with the emphasis they've put on environmental interactivity, and impressed they could have pulled that much variety and density off. An achievement in from both the runtime and production side. I'm only a little sad that ND is already cutting some corners, first with 30fps campaign, then no MSAA, and they even hint at the possibility of not hitting that 60fps for MP... Jeez, they might have over-shoot a little I guess.
With regards to tin-tin, I also thoug there was a lot of it in that uncharted demo.
Its indeed a great source of inspiration for an uncharted type game, and I'm sure ND takes some of their ideas from it. Imagine how exiting would be a game in which you could play through that scene!
Even compared to stuff like Horizon, ND's investment into animation is really paying off and differing them from their competitors. As good as a game like Horizon may look, the occasionally stiff and awkward animations immediately detract from the verisimilitude of the world the game is simulating (and therefore, the game's immersiveness).
You might have PBR, global illumination, tesselation etc but animation is definitely an area where game studios are under investing in so kudos for ND to focus on this (things like Nate kicking away objects near to his feet showcases the incredible nuance they're aiming for).
After looking at the UC4 walkthrough (again and again x100)... anyone have any opinions (clue) on the AA sampling being used? The IQ looks astonishing...
Does your nephew go by the nickname Globalisateur, by any chance?
The new Uncharted video is great. I think the visual are on par with The Order 1886 but better draw distance, better physics, level more open, the city is full of life and not empty like the city in the order.
Yeah, I had it pegged as VJNCHFTAA too.According to Timothy Lottes:
Based on E3 videos: Uncharted switched to viewport-jittered neighborhood-clamped high-feedback temporal AA without MSAA.