Rurouni
Veteran
Unlike Takumi, I bet some water spilled in that adventureSo this is how you beat takumi in a down hill battle.
Unlike Takumi, I bet some water spilled in that adventureSo this is how you beat takumi in a down hill battle.
From where I sit (on my comfy sofa) the combat looks far more fluid than previous games. The melee looks like The Last of Us++ somewhat added by the options the grapple gives to rapid traversal. Throw in the options of evasion and stealth and this is more than enough to change things up for me.I would like to see something new on the gameplay side for UC4.
In they UC2 improved melee, traversal, shooting, set-pieces and puzzles (and the graphics of course) but UC3 was more of the same but prettier.
Nice vid:
The attention to detail is mind blowing. The physics are insane. Finally a game that approaches Eight Days
I am so excited now after watching that I can't probably sleep tonight
I want it so much!!
They can't say "Up to 60fps" ?
That is just insane amount of detail and interaction. It's incredible what they've achieved.Nice vid:
The attention to detail is mind blowing. The physics are insane. Finally a game that approaches Eight Days
I am so excited now after watching that I can't probably sleep tonight
I want it so much!!
Now with 30 fps they are competing with games like The Order 1886.
Based on available videos I think that Uncharted 4 does not look as impressive as other 30 fps games. Of course there is really good physics and facial animation and dense foliage, but for me it lacks this next gen feeling. Also I am not a big fan of changes in how faces look and general art style and color palette. But we will see, time will tell. At the moment Horizon looks much more impressive to me.
Well I find it kind of funny because on one hand he describes some amazing visual features where U4 offers a generational leap and on the other he says he is not interested about those and that the game doesnt look next gen.We are all entitled to our opinions, I guess.
I don't find any single feature that is really a generation leap. SSR seems to look worse than in Shadow Fall and Infamous. Foliage is nice but there are other games with nice foliage. Faces are extremely detailed but it has side effect - they really stick out. It almost feels like faces are from PlayStation 4.5 and rest of the game is PlayStation 3.5. As I said this is just my opinion. Feel free to disagree. For me it seems that ND really hit the sweet spot with their engine and PlayStation 3 architecture, but with more traditional PlayStation 4 architecture other developers seems to match them or even surpass them.Well I find it kind of funny because on one hand he describes some amazing visual features where U4 offers a generational leap
The point is that maybe you shouldn't look at individual features but how they managed to fit a lot of impressive features all together and make the game look like it does, which to most other people is way above 99% of everything else out there. As a whole ensemble and not just a list of features.I don't find any single feature that is really a generation leap.
Lol I see what you did there
Why do I feel that people are confusing their taste in art with visual quality?I mostly agree with @PePePL remarks. They should have aimed for an improvement of TLOUR standards. Technically it's obviously a very competent demo on all accounts, probably the most impressive tech of E3. But I have being more impressed by Battlefront or by The Last Guardian which are both more realistic in their respective ways.
Also I still prefer the PSX demo which was more realistic IMO, less "cinematic cartoon" that this E3 demo (that oddly reminded me the Tintin cartoon, well animated movie, directed by Spielberg). I showed the video to my nephew, he wasn't impressed either (he was more impressed by the TLG video). When the demo got to the car scene, my nephew immediately said to me: Why is it so blurry when they turn?
You can't invent this kind of anecdote.