It could explain why the game doesn't look 900p at timesI also posted this in the moblur thread: https://forum.beyond3d.com/threads/...plementations-spawn.57607/page-2#post-1898634
ND is almost certainly using an AA similar to the Unreal Engine 4 temporal super sampling used in the demo a boy and his kite. Although it's an improved version of that, not nearly as much ghosting and the errors aren't as obvious. The result is IQ that looks super sampled at the expense of some ghosting.
http://i.cubeupload.com/iUD2d1.png
http://i.cubeupload.com/a2lzSW.png
This implementation is gonna look crazy in 1080p just like infamous ss.