Sigfried1977
Legend
Making the situation worse for everyone else is never a good way to promote anything. Besides, most games aren't anywhere near close to being ready for prime time on day1 anyways.
Making the situation worse for everyone else is never a good way to promote anything. Besides, most games aren't anywhere near close to being ready for prime time on day1 anyways.
Why would you assume they'd use SSR for a static background for a cut-scene.
Pretty sure that is a cubemap as the scene has no dynamic action so why use a reatime solution when a higher resolution static option can be used, ND are masters at balancing techniques. Other parts of the trailer show SSR artefacts so it seems most logical.Two things to note from the trailer. Reflections seem pitch perfect once again (without any of the screen space artifacts)
This part specifically
I am especially curious about their approach for reflections since I've been struggling with SSR in Driveclub, trying to get good looking screenshots in the rain and now i'm noticing them literally everywhere (screen space reflections are really popular nowadays [cost effective and they go well with deferred engines]). Another thing to note is the materials and texturing, which i think could be able to match/surpass The Order: 1886.
They did so for the PSX scene, movable objects and all. No visible errors, except this one
Two things to note from the trailer. Reflections seem pitch perfect once again (without any of the screen space artifacts)
This part specifically
I am especially curious about their approach for reflections since I've been struggling with SSR in Driveclub, trying to get good looking screenshots in the rain and now i'm noticing them literally everywhere (screen space reflections are really popular nowadays [cost effective and they go well with deferred engines]). Another thing to note is the materials and texturing, which i think could be able to match/surpass The Order: 1886.
They needed basically 3 years to make this game. So 3 years (minimum) to wait for TLOU2? Ugh.
Naughty Dog have 2 teams. The Last of Us came 19 months after Uncharted 3 - that's a year and a half on the crazy architecture that was PS3. And thats with the overhead of building new IP from the ground up.
They needed basically 3 years to make this game. So 3 years (minimum) to wait for TLOU2? Ugh.
I would have preferred TLOU2 instead of this one. At the end of the day, it's just an Uncharted game whatever the graphics improvements. We already had 3. That's enough.
One of the bosses [Ballestra] talked about current state of studio. They have main team that works on a current big project, and smaller preproduction team that works on future stuff [plus if needed, small tech teams that work on stuff like TLOUR]. They don't have two big internal teams.
The guy is creative! Let him be creative! He was born this way!Dude seriously with the huge amount of pictures. I get it, you like making GIFs but these aren't even of Uncharted. Just post links to pictures and GIF. People who want to see them will click them. Take a leaf out of Kamarov's bool.
For the love of god, please stop bloating all threads with megabytes of bloody pictures!!!