To buy digital or physical...
Argh.
Digital is soooo convenient and cheap. But I also want to have it in physical form
That's a dumb idea. The internet told Microsoft this in 2013 and the internet is never wrong!Yeah, I buy both these days - usually sell off the disk and keep the 'special edition' bits and bobs...I wish they would sell a version with just a code.
Don't underestimate the power of laziness.In which universe is digital convenient and/or cheap on consoles right now? If you're lucky you'll be paying the same as everyone else, but thanks to hyper competitive retailers such as Amazon, going digital is usually the more expensive route. You'll also never get your games early, you have to download an enormous amount of data (and hope you'll never run out of space and have to get rid of it or you'll have to dl it all over again), and you get none of the little physical gimmicks. All for the luxury of not having to get off your ass and change a disc once every 20 hours or so.
We are proud to reveal the close (and kind of secret) relationship we've had with Naughty Dog for the past 3 years
Indeed they are nearing the release of the biggest Substance game project ever made: Uncharted 4: A Thief's End. To celebrate, 4 artists from the team will be joining us at our GDC booth to talk about their work and show some exclusive material!
Allegorithmic is also sponsoring a conference session entitled "Texturing Uncharted 4: a matter of Substance". In this session, Naughty Dog artists Bradford Smith and Rogelio Olguin will give a brief overview of the Substance toolset, and talk about the goals and evolution of the studio's Substance pipeline. The talk will focus on Naughty Dog's take on procedural workflows and how Substance streamlined material and asset creation. From the adoption of PBR, to content management, Substance was able to complement Naughty Dog's unique workflow while ensuring AAA quality for the most ambitious Uncharted game to date. Sebastien Deguy, CEO and Founder of Allegorithmic, will also shed a light on the future of Substance and the new frontier of material creation.
Straight from gaf, it looks like open environments and exploration with vehicles, also snow?
http://www.popcultcha.com.au/unchar...ted-edition-hard-cover-book.html#.VsGQvPJ95hG
http://www.neogaf.com/forum/showthread.php?t=1184288
Druckmann: In the demo, essentially Nate’s moving at 60 mph, he’s under stress, as usual there’s people trying to kill him, so as a player your foot is always going to be on the gas. But we use the jeep in other ways, you can jump in and out and go exploring, and we’ve been able to open up the levels and let players drive great distances.
Wow, I had no idea ! This is so new !This is all we know:
Source: http://www.playstationlifestyle.net...15-uncharted-4-gameplay-demo-speaks-power-ps4
Wow, I had no idea ! This is so new !
Yup, that's what I think it will be too. But having a vehicle to move around will sure change up the whole pacing of an Uncharted level.Given the heritage of Uncharted's formula, I'm guessing this jumping in and out of jeep to explore large levels and cover great distances is something more akin to halo than Far Cry...
Yup, that's what I think it will be too. But having a vehicle to move around will sure change up the whole pacing of an Uncharted level.