I can't believe I just noticed that when Drake goes inside the ship you can see the chandeliers moving side-to-side.GameTrailers New Tech Interview:
Talks about the highlights of the trailer from the lead programmer's perspective.
Didn't say anything about AA.
... says there are more amazing and cooler things in the future. ;-)
One thing I noticed is the nice penumbra shadow cast by the waving chandeliers in the ship, love the way it's adding to the whole atmosphere.
Yes, Too much aliasing in the gameplay demo as of now ! Lets hope they can sort it out !
Have they changed the AA method for UC3 ? UC2 used what 2XMSAA ?
I also have mixed feeling about the demo. The water tech was really nice and I'm really interested in how it works underneath, and the lighting was more impressive then U2. But it seemed to me like both had their shortcoming: water flow when the ship breaches seemed crude - like it's just not flowing right (perhaps we are just not there yet?), and as lighting goes it seemed that some light sources (mostly chandeliers and spotlights) look better then others. But it's hard to judge properly.Not really, nothing we haven't seen better in Uncharted 2. Everything I've seen so far has been indicative of a drop in IQ in favour of larger set pieces and physics. The E3 presentation almost had me wondering if it was running on a buggy UE engine with what looked like incredibly low quality textures reminiscent of Brink on 360.
I also have mixed feeling about the demo. The water tech was really nice and I'm really interested in how it works underneath, and the lighting was more impressive then U2. But it seemed to me like both had their shortcoming: water flow when the ship breaches seemed crude - like it's just not flowing right (perhaps we are just not there yet?), and as lighting goes it seemed that some light sources (mostly chandeliers and spotlights) look better then others. But it's hard to judge properly.
It didn't help that the level itself seemed a bit boring when trying to lean too much towards Splinter-Cell stealthiness in closed environments.
Besides, what's up with everyone showcasing ship levels this E3? It didn't do Uncharted grace showing up right after we saw the Tomb Raider ship pre-rendered trailer a few days earlier - a harsh remainder that games are still far away from CGI quality. And then we had a Modern Warfare submarine stage demo, a Gears of War ship boss stage demo, and an Uncharted 3 ship stage demo (oh, and throw in a wrecked spaceship teaser for Halo 4).
I don't know what was more dissapointing: when I saw Gears demo and thought to myself "hey, isn't this the Uroboros level from Resident Evil 5?" or when I saw the Uncharted demo and thought "mmm, isn't this the first Cold Fear level?" You know - all the way down to the stormy whether, water on deck, rocking ship, balancing animations etc.
Overall, the Uncharted 2 E3 stage demo looks much more impressive to me even after watching the Uncharted 3 demo so it's a bit of a dissapointment. At least the new trailer looks great.
Also, to clarify something else, an animation rig is basically a character (or face) with a set of controls to change its shape - open the mouth, put on a smile, blink etc. You can combine these elemental expressions into anything you want.
With motionscan, you have nothing. If the actor choses to blink at a certain point of time, it's part of the entire model and the texture, there's no eyeball or eyelids, you can't move in and change it at all.