L. Scofield
Veteran
Maybe that's how it would look on a GTX580 with 8x supersampling
But the real screenshots are still insanely good.
Yep. IQ on realtime footage is a jagfest.
Maybe that's how it would look on a GTX580 with 8x supersampling
But the real screenshots are still insanely good.
This one for instance, is realtime, while u suggest its not:
Yep. IQ on realtime footage is a jagfest.
Yep. IQ on realtime footage is a jagfest.
Once, when I was in Kenya, we came across a small monkey that was being eaten by a spider the size of Xbox and the silk in it's web was so sticky that it ripped your skin off if you were unlucky, or stupid, enough to touch it. It was like super glue....
You can tell straight away from the character detail in the cutscenes compared to the gameplay ones as you could with Uncharted 2 that there is no way they are running real time. Uncharted franchise blends the transition from cutscene to gameplay very well in their games as does GoW3 which makes for no surprise as to how well people are tricked into thinking these are in-game when they are in fact pre-rendered on PC with much better assets.
Is that real life or Steven King's The Mist??
Transitions to pre rendered cutscene are obvious in the games as there are a few seconds of black screen and disc access before them. That whole E3 presentation is seemless gameplay (not the trailer obviously) and looks fantastic. The in game segments in Uncharted 2 are the most impressive anyway (like the falling hotel).
Real life. Oh the joys of nature!
Transitions to pre rendered cutscene are obvious in the games as there are a few seconds of black screen and disc access before them. That whole E3 presentation is seemless gameplay (not the trailer obviously) and looks fantastic. The in game segments in Uncharted 2 are the most impressive anyway (like the falling hotel).
Also GOW rarely uses pre rendered cutscenes.
Rewatched the trailer a few times. It does look like the bulk of that E3 gameplay segment are all real-time. [Wipe tears from eyes] Man, these guys deserve a Nobel Prize.
It's the same rough sea renderer as KillZone 3, but the mood is completely different. Brilliant !
Transitions to pre rendered cutscene are obvious in the games as there are a few seconds of black screen and disc access before them.
Even if some or all the cut-scenes are just videos. What difference does it make?
Mass Effect 2 transitions were nearly nonexistent. The final mission changed between realtime and FMV scenes effortlessly, I think the music didn't even stop through the changes.
Rewatched the trailer a few times. It does look like the bulk of that E3 gameplay segment are all real-time. [Wipe tears from eyes] Man, these guys deserve a Nobel Prize.
It's the same rough sea renderer as KillZone 3, but the mood is completely different. Brilliant !
Mass Effect 2 transitions were nearly nonexistent. The final mission changed between realtime and FMV scenes effortlessly, I think the music didn't even stop through the changes.
On the Giant Bombcast there were some ND guys, and they talked about this section for a bit. They consider the boat section a lot like their Train section in part 2. The boat is a big box that they can move at will, but at the same time detailed parts of the environment are still streamed into that box to keep it so large and detailed at the same time. They also talked about how there were various different water renderers at work. The sea one is very rough, while someone came up with a far more detailed and realistic one that they decided to use for some of the inside water, for instance.