Uncharted 3

Hanno Hagedorn is the new lead character artist for U3 and here's some early character shots.
2v820c9.jpg

http://www.hannohagedorn.com/wp-content/gallery/uncharted-3-teaser/sully_01.jpg
http://www.hannohagedorn.com/professional-work/uncharted-3-drake-deception/
Very nice work must say, didn't know he did Crysis too.
 
Something looks a little off. I think its the mouth and jawline, i expect there will be further itteration before release though.
 
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Too many vertical lines, makes his head look artificial. Nostrils, mouth, eyes, eyebrows, gives a squarish, robotic impression. I liked UC2 Drake better.
 
Too many vertical lines, makes his head look artificial. Nostrils, mouth, eyes, eyebrows, gives a squarish, robotic impression. I liked UC2 Drake better.

No match this 'better' face on unchy2 imho, by the way I think it isn't the final model we'll see in the game knowing ND.
 
Very impressive - but this won't be the in game model just the reference model used to create the normal maps right?
 
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Very impressive - but this won't be the in game model just the reference model used to create the normal maps right?

This is the in game model actually, ND always uses LOD 1 Drake model since the model and textures are always loaded in the main memory. They never used any CGI or Zbrush model ingame or cutscene, you can pretty much tell from the hair using sheets of polygons. Only the lighting however might be slightly different to the ingame render.
 
Not quite correct, yes its the same model but only as far as the polycount of Drake's character is concerned. Texture quality and skin shading both receive an overhaul in cutscene when compared to gameplay model.
 
Something looks a little off. I think its the mouth and jawline, i expect there will be further itteration before release though.

I always found Drake's face kind of... unpleasant, especially as if there was something wrong with the eyes: they appear little and "swallowed" into the face and look like a velociraptor or something similar. It looks like the corners of the eyes emphasize this effect.

Needless to say, great job of the artists in different areas, but an aesthetically bad choice, in my opinion (although they achieved to create a "cool buddy character").
 
Ugly Drake, Sully is Great

It seems like they always change Drake's face. He was better looking before but now he is a very ugly. Sully is great. He looks only a little older.
 
Not quite correct, yes its the same model but only as far as the polycount of Drake's character is concerned. Texture quality and skin shading both receive an overhaul in cutscene when compared to gameplay model.
I think it's more like the touched up lighting in cutscene makes the skin texture or shader look better rather than tweaking the texture map res in game. Also the lighting in U3's cutscene looks much better than U2's, the scarf, cloth textures are especially natural in look compared to something like UE3's.
 
I think it's more like the touched up lighting in cutscene makes the skin texture or shader look better rather than tweaking the texture map res in game.

Yeah, they use a separate pass for SSS (presentation) during cut-scenes as opposed to just blended normals for in-game.
 
I don' like the new Drake. His jaw is weird even in the trailer. But apparently, this face is used only when he is shown in the desert, he looks okay in other shots. Maybe his jaw got badly swollen surviving that plane crash :LOL: !

Anyways, this face looks fake and unnatural to me. Not like Drake at all.
 
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