If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.
![]() |
|
|
#1 |
|
Artist formely known as Vysez
Join Date: Mar 2004
Location: Paris, France
Posts: 3,899
|
I stumbled upon an interesting blog entry from Rick Stirling, a character artist, about the polycount of game character models. This post is interesting since it quotes some approximate numbers for the models.
Here are some examples that caught my eye: AlEdit: Updated Note: tinypic links (evidence) may changed, thus removed from this listing. Thanks to Cops N Rappers for a large portion of the list. Ace Combat X/2 YR-99 (hangar view) - 1600 Alan Wake Alan - 13,437 Alice: Madness Returns Alice - 11,748 The Amazing Spiderman Spiderman - 11,652 Anarchy Reigns Mathilda - 15,908 Assassin's Creed 3 Benjamin Franklin - 17,744 Charles Lee - 25,994 Connor Kenway - 28,501 Desmond - 14,934 Haytham Kenway - 19,985 Asura's Wrath Asura - 23,139 with 6 arms, 16,000 with 2 arms. Axel Impact/DTRacer, PS2, 2003/2005 Cars - Base mesh ~12,000 polygons (max LOD) Volume Shadow mesh - 4,000-5,000 Vert (dynamic shadows are not stored as actual polygons, hence vertex count) Stages - ~200k polygons Batman: Arkham Asylum Bane - 25,000 Batman (Armoured Knight) - 21,304 Croc - 20,940 Thugs - 7,000 Up to 25K for main characters Batman: Arkham City Batman Beyond suit - 13,050 Harley Quinn - 17,731 Harley Quinn (DLC) - 19,110 Poison Ivy - 15,977 Battlefield 3 Kiril - 15,818 Vladimir Kamarivsky - 15,819 Bayonetta Bayonetta - 23,000 Jeanne (old outfit) - 18,873 Luka - 23,484 Rodin - 40,508 (15K for jewelry etc) Blade And Soul Female, Custom character - 10,026 Female, Yuran - 7,904 Female, Custom character 2 - 8,815 young male, Custom character 3 - 7,386 young male, Custom character - 7,931 young male, Custom character 2 - 8,118 young male, Custom character 4 - 8,244 Borderlands 2 Captain Scarlett - 13,848 Bioshock 2 Big Sister - 7,253 Bulletstorm Grayson Hunt (past/intro level) - 41,534 Grayson Hunt (default) - 43,709 Trishka - 21,122 Victor - 19,116 Bullet Witch Alicia (w/ boom stick) - 16,991 Maxwell Cougar - 16,250 Sky Serpent (boss) - 90,912 Tri-Serpent beast (final boss) - 35,063 Call of Duty: Black Ops Frank Woods (full gear) - 19,777 Canned Boss Game Studios game, Xbox, 2002 Cars - 25000 polygons (highest LOD) - 4 textures/poly, Base texture, Reflection map, a texture used to compute a fresnel term, Shadow map, Specular highlight (encoded in the alpha channel of the reflection map) Backgrounds - 2 or in some cases 3 textures/poly Peak number of polygons per second - 30M polygons** Castlevania Lord of Shadows Black knight - 21,718 Cornell - 19,031 Laura - 10,000 Gabriel - 27,379 (with all upgrades.) Conflict Vietnam cut scene characters - 60,000 main characters - 2,200 NPC - 1,900 Crysis, PC, 2007 Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not)* Characters' heads - ~2500-3000 polygons Characters' bodies - ~5000 polygons Crysis 2 (console) Nano suit - 19,073 Multiplayer suit - 27,414 Ceph (heavy) - 19,651 Dark Sector Hayden Tenno (armoured) - 10,671 glave - 1,608 Darksiders II Death - 12,216 Dead Island Purna - 23,301 Xian - 15,961 Dead or Alive series, Xbox, 2001-2004 Character - ~10,000-15,000 Dead or Alive 4 Helena (C4, opera) - 39,659 Dead or Alive 5 Leifang (C8) - 32,497 Kasumi (armored) - 65,303, weapons - 14,046 Mila - 40,398 Pai Chan - 29,379 Ryu Hayabusa - 30,613 Sarah Bryant - 30,411 Tina (swim suit) - 34,804 Dead Rising, X360, 2006 Peak number of polygons per frame - ~ 4 million** Dead Rising 2 Chuck Greene (Bruce Lee outfit) - 15,329, head - 7,800 Chuck Greene (default) - 16,284 Jessica Howe - 15,694 Dead Space 2 Isaac Clarke - 21,595 Deathrow, Xbox, 2002 Characters - up to 7,000 polygons - 55 bones - 1024x1024 textures on the bodies and 512x512 on the faces Deus Ex: Human Revolution Adam Jensen - 25,953 Yelena - 17,022 Devil May Cry 4 Agnus (cutscene) - 23,915 Avg. Gameplay characters - ~15K Berial - 24,224 Credo (Angel, gameplay/cutscene) - 19,598 Credo (cutscene) - 22,344 Dagon - 40,893 Dante (cutscene) - 23,827 Dante (devil gameplay) - 13,094 Gloria (cutscene) - 26,940 Lady - 27,432 Nero (cut-scene) - 26,662 Sanctus (Diabolica, gameplay/cutscene) - 30,210 Trish (cutscene) - 31,340 Devil May Cry: DmC Dante - 20,732 Flying Demon - 10,802 Kat - 19,077 Mundus - 17,057 Dragon Age 2 Arcane Horror - 9,630 Leliana Chantry - 13,870 Hawke Warrior (Female) - 16,690 Hawke Warrior (Male) - 19,364 Encharted Arms Kairen - 13,073 Enslaved Monkey - 20,407 Trip - 22,103 Far Cry 3 Jason Brody - 29,932, head - 17,179 Vaas - 19,369 Final Fantasy XIII Bahamut - 16,000 Brynhildr - 16,016 Fang - 8,153 Hope - 7,954, head - 2,964 Lebreau -7,348 Lightning - 8,488 Odin - 14,088 Sazh - 8,383 Shiva - 5,752 and 7,938 Snow - 8,907 Vanille - 8,068 Final Fantasy XIII-2 Caius - 8,002 Lightning - 8,163 polygons, head and hair same as ff13. Lightning (old outfit) - 8,488 Noel - 7,349 Snow - 8,274 Forza Motorsport 3 LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys LOD3: 13134 polys LOD4: 6360 polys LOD5: 2556 polys Hi-res cockpit: 79845 polys Forza Motorsport 4 500,000-1,000,000 for auto vista, Lamborghini Reventon - 562,786 Halo Warthog 798,005 Gears of War, Xbox 360, 2006 Wretch - 10,000 polygons with diffuse, specular and normal maps Boomer - 11,000 polygons with diffuse, specular and normal maps Marcus - 15,000 polygons with diffuse, specular and normal maps Gears of War 2 Brumak - 40,084 Marcus Fenix, 20,195 Gears of War 3 Anya Stroud (COG outfit) - 24,144 Anya Stroud (Gears 2 outfit) - 25,370 Clay Carmine - 18,444 Marcus Fenix - 31,831 Queen Myrrah - 23,415 Samantha - 23,038 Savage Kantus - 19,899 God of War 3 Kratos - 22,000 Gran Turismo 3, PS2, 2001 Cars - ~2,000-4,000 polygons Gran Turismo 4, PS2, 2004 Cars - ~2,000-5,000 polygons Gran Turismo 5: Prologue, PS3, 2007 Cars - 200,000 polygons (probably interior + exterior) Gran Turismo 5 Cars ~500K photomode GTA San Andreas, PS2, 2004 Characters - 2,000 polygons with 1 256x256 8bit texture NPCs - 1,200 polygons with 1 256x128 8bit texture Gant bridge - 16,000 polygons, includes LOD Half-Life, PC, 1998 Zombie - 844 polygons High Definition pack Zombie- 1700 polygons Half-Life, Dreamcast, 2000-2001 (Canned) Zombie - 1649 polygons Half-Life, PS2, 2001 Zombie - 2822 (Highest LOD) Half-Life 2, PC, 2004 Alyx Vance - 8323 polygons Barney - 5922 polygons Combine Soldier - 4682 polygons Classic Headcrab - 1690 polygons SMG - 2854 polygons (with arms) Pistol - 2268 polygons (with arms) Halo, Xbox, 2001 Master Chief - 2,000 polygons Halo: Reach Catherine Halsey - 15,088 Civilian - 15,808 Elite (Field Marshal) - 27,394 Elite (Ranger) - 23,964 Gúta - 10,800 Kat - 31,158 Noble 6 - 28,805 (with accessories.) Heavenly Sword Nariko - 23,620 Jak & Daxter, PS2, 2001 Jak - 4000 polygons Jak II, PS2, 2003 Jak - 10,000 polygons* Killzone 3 Characters - 10-15,000 MAWLR - 100K Kingdom Under Fire : The Crusaders, Xbox, 2004 Main characters - 10,000 polygons Characters - 3,000–4,000 polygons L.A. Noire Cole Phelps - 14,215, head- 1,559 Lair, PS3, 2007 Main dragon plus its rider - 150,000 polygons 16x16KM scene - 134M polygons (streamed into memory, not loaded at run time) The Last Remnant Emmy - 9,378 Rush - 7,923 Left 4 Dead 2 Nick - 17,761 The Legend of Zelda: The Wind Waker, GC, 2002 Link - 2800 polygons The Legend of Zelda: Twilight Princess, GC/Wii, 2006 Link - 6900 polygons Lollipop Chainsaw Juliet - 19,146 Rosalind - 17,756 Lost Odyssey Cooke - 10,071 Ming Numara (dress) - 8,982 Seth Balmore - 10,900 Lost Planet, X360/PC, 2007 Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect) VS robot - 30-40,000 polygons Background - ~500,000 polygons Peak number of polygons per frame - ~ 3 million** It has always been interesting to me to see how many polygons were used on a certain game model. It's trivia, in most case, but I like these graphics related trivial tidbits
__________________
- Power corrupts and absolute power is kinda neat. - If at first you don't succeed, put it out for beta test. --Internets |
|
|
|
|
|
#2 |
|
penguins
Join Date: Feb 2004
Posts: 13,978
|
IIRC, the Master Chief received a reduction in polygons in Halo 2
ModNote: Hijacked post Magna Carta 2 Crosell - 22,546, head - 9,002 Elga - 25,059 Juto - 26,209 Melissa Villanger - 22,480 Schuenzeit Baren - 20,056 Zephie - 23,618 Marvel Vs. Capcom 3 Deadpool - 13,922 Hsein-Ko - 14,050 Jill Valentine - 16,197 Morrigan - 18,994 Ryu - 19,233 Mass Effect, X360, 2007 Saren - 15,076 Sheppard + armor + weapons - ~20,000-25,000 polygons Mass Effect 3 Bakara - 12,928 EDI (DLC) - 28,831 Fem Shep (Systems Alliance formal) - 17,628 Fem Shep (base armour) - 22,329 Miranda - 18,944, head - 9,378 Nyreen Kandros (C1) - 16,690 Nyreen Kandros (C2) - 19,105 Reaper (Destroyer) - 121,021 Shepard (male, N7 Defender Armor) - 25,440 Wrex - 11,906 Medal of Honour: Allied Assault, PC, 2002 Character - 4096 polygons Metal Gear Solid: Peacewalker (HD Collection) Big Boss - 4,497 Metal Gear Solid 3: Snake Eater, Gamecube, 2005 (Small mistake here, it's not on GC but PS2) Snake - 4,000 polygons Metal Gear Solid 4: Guns of the Patriots Solid Snake - 5-10,000 (two LODs) http://usa.autodesk.com/adsk/servlet...12&id=14708441 Geko - 7,777 Metroid Prime Samus (w/ cannon) - 9800 Samus (w/o cannon) - 7622 Metroid Prime 2 Samus (w/ cannon) - 9800 Samus (w/o cannon) - 7622 Samus (light suit) - 9,744 or ~10K with lightbeam cannon Metroid Prime 3: Corruption Samus - 18,962 Metroid Prime: Other M MB - 14,119 Samus (Power Suit) - 15,342 Samus (Varia Suit) - 15,280 Midnight Club, Xbox360/PS3, 2007 Cars - 100,000 polygons Mirror's Edge Faith ~ 20,000 Mortal Kombat Deadly Alliance, PS2/Xbox/GC, 2002 Characters - ~7,000-10,000 Mortal Kombat 4, Zeus Arcade Board, 1997 Peak number of polygons per second - 1.2 million quad patches** Mortal Kombat (2011) Goro - 19,414 Liu Kang - 19,044 Raiden - 20,003 Smoke - 20,996 Sub-Zero - 18,985 Sub-Zero, Cyber - 19,363 Nier Emil - 13,487 Kaine (DLC) - 16,054 Nier (jacket) - 12,147 Nier (young) - 16,340 Ninja Gaiden 2 Sonia - 41,697 Ninja Gaiden 3 Ayane (cloaked) - 31,364 Momiji - 58,158 Ryu Hayabusa (Kimono) - 22,438 Ryu Hayabusa (Evil) - 30,875 Ryu Hayabusa (Infected, shirtless) - 35,717 Ryu Hayabusa (Infected) - 36,089 Oddworld: Stranger's Wrath Xbox - 3,000 PS3 - 20,000 Hi-res - 529,000 P.N.03 Vanessa Schneider - 14,993 Prince of Perisa (2008) Elika - 22,372 Prince - 21,880 Project Gotham Racing 3, X360, 2005 Cars - 80,000-100,000 polygons (interior + exterior), damages add between 10,000 and 20,000 more polygons per car Brooklyn Bridge - 600,000 polygons (LOD might be included) Manhattan Bridge - 1 million polygons (LOD might be included) Project Gotham Racing 4 Car exteriors - 20-30,000 Car interiors - 20-30,000 Red Dead Redemption John Marston - 14,980 John Marston (Deadly Assassin) - 13,362 Resident Evil 4, Gamecube, 2005 Leon - 10,000 polygons Resident Evil 6 Ada Wong - 20,368 Chris Redfield - 22,240 Helena - 19,821 Leon Kennedy - 14,358 Sherry Birkin - 15,620, (7,172 for head) Resident Evil: Darkside Chronicles Annet Birkin - 12,396 Chris (S.T.A.R.S.) - 10,621 Chris (alt) - 15,130 Claire (cowgirl) - 14,925 Claire (RE2) - 17,062 Claire (red vest) - 15,032 Claire (white jacket) - 17,797 Krauser (RE4) - 11,411 Krauser (red shirt) - 15,935 Leon (RE2) - 10,617 Leon (RE4) - 10,433 Leon (tourist) - 12,046 Resident Evil: Umbrella Chronicles Ada Wong - (bandaged) 12,291 Albert Wesker - 11,888 Billy Coen - 9,592 Carlos Oliveira - 15,954, 7,646 for head Chris Redfield - 10,540 Hunter - 4,857 Jill Valentine (Casual) - 12,087 Jill Valentine (hooded jacket) - 14,619 Jill Valentine (S.TA.R.S.) - 11,708 leech zombie 2 - 15,756 leech zombie - 7,176 Mutated girl in chains - 10,221 mutated leech boss - 13,486 Nemesis - 10,370 Nemesis mutated - 20,537 Rebecca Chambers - 11,512 scorpion boss - 14,854 T-A.L.O.S. - 34,137 zombie - 5,630 Zombie Baboon - 8,248 zombie bat 9,486 Rumble Roses XX Reiko - 34,042 Silent Hill 3 Heather - 5,731 Douglas - 8,799 Sky Crawlers: Innocent Aces unspecified plane - 1900 cockpit - 2800 hangar model - 3600 Sonic Generations Dr. Eggman - 32,510 Knuckles - 11,752 Sonic (new) - 17,295 Sonic (old) - 19,787 Super Sonic (classic) - 19,795 Sonic Unleashed Sonic (werehog) - 19,314 without fur Soul Calibur: Broken Destiny, PSP Characters ~3-4,000 Soul Calibur IV, PS360 Characters ~20,000 Darth Vader - 21,158 Yoda - 17,097 Super Smash Bros. Brawl Donkey Kong - 4,758 Luigi - 5,632 Mario - 5,227 Marth - 6,249 Princess Peach - 6,316 Samus Zero - 5,089 Solid Snake - 5,149 Wario - 5,762 Splinter Cell: Conviction Sam - 25,332 Splinter Cell: Double Agent Sam (scuba gear) - 10,340 Star Ocean 4: The Last Dope Arumat - 15,712 Street Fighter IV Characters - 16,000 Environments - 300,000 Super Mario Sunshine, GC, 2002 Mario - 1500 polygons Levels - ~ 60,000 polygons Tekken 6 Jin Kazama - 20,240 Tekken Tag Tournament 2 Asuka Kazama (kimono) - 18,353 Jin Kazama - 19,272 Jun Kazama - 19,262 Tomb Raider (Lara) TR1 - 230 TRIII - 300 Angel of Darkness - 4,400 Legend - 9,800 Underworld - 32,816 Uncharted: Drake's Fortune, PS3, 2007 Main characters - ~20,000-30,000 polygons Drake - ~30,000 polygons Pirates - ~12,000-15,000 polygons Uncharted 2 Chloe - 45,000, each subsequent LOD has halved count (3 LODs) Drake - 37,000, no LOD in SP Drake's Hair - 4,000 Vanquish Augmented Reality Suit - 13,530 Velvet Assassin Violet - 14,219 Virtua Fighter, Model 1 Akira ~2300 Jeffrey ~2000 Pai ~2000 Sarah ~1900 Lau ~1900 Wolf ~1800 Kage ~1500 Jacky ~1500 Virtua Fighter 4, Naomi 2, 2001 Jacky - 14,000 polygons Virtua Fighter 4, PS2, 2002 Jacky - 7,000 polygons Virtua Fighter 5, Arcade/PS3/X360, 2006 Character - ~40,000 with diffuse, specular and normal maps Background - 100,000 - 300,000 V-Rally 3, PS2, 2002 Vehicles - 15,000-16,000 (Might count multi-passes) Stages - 500,000 The Walking Dead Lee Everett - 4,688 Warhammer 40,000 Titus - 19,436 The Witcher Geralt - 10,875 The Witcher 2: Enhanced Edition Geralt of Rivia (Blue Stripes) - 31,021 Geralt of Rivia (default, light jacket) - 26,091 Geralt of Rivia (outfit 2) - 26,088 Geralt of Rivia (rags) - 17,424 Geralt of Rivia (Seltkirk) - 31,624 Letho - 20,027 Lorweth - 15,411 Philippa Eilhart (red dress) - 21,320 Triss Merigold - 24,526 Vernon Roche - 17,496 Ves - 22,791 XCOM: Enemy Unknown Game Designer Sid Meier - 18,684 *Might be a cut-scene model **No precisions whether it's actual rendered polygons or just the number of polygons sent to transform, pre Z-pass and culling.
__________________
|
|
|
|
|
|
#3 |
|
S K R Y I N G
Join Date: Jul 2005
Posts: 4,815
|
10,000 polygons for Leon in RE4? Damn that seems high. Awesome looking game for the time.
And Alyx having the most polygons in HL2 isn't surprising. Hehe. |
|
|
|
|
|
#4 |
|
Member
Join Date: Jul 2006
Posts: 621
|
Jak I
Jak - 4000 polygons Jak II Jak - 10,000 polygons Onimusha Warlords if I remember correctly also had some character models around 8,000 - 10,000 polygons or at least that's what Capcom claimed |
|
|
|
|
|
#5 |
|
Member
Join Date: May 2002
Location: France
Posts: 914
|
Lost planet
Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect) |
|
|
|
|
|
#6 |
|
Naughty Boy!
Join Date: Dec 2006
Posts: 817
|
Wow the GC was really juggling a huge number of polys in RE4 with multiple characters and very detailed environments.
|
|
|
|
|
|
#7 |
|
Nutella Nutellae
Join Date: Feb 2002
Location: San Francisco
Posts: 4,297
|
MC is normal mapped in Halo2
__________________
[twitter] More samples, we need more samples! [Dean Calver] The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
|
|
|
|
|
#8 |
|
penguins
Join Date: Feb 2004
Posts: 13,978
|
I knew that.
__________________
|
|
|
|
|
|
#9 |
|
Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,659
|
Cool post, always interesting to see stats from other games.
|
|
|
|
|
|
#10 |
|
Member
Join Date: Aug 2005
Posts: 992
|
I shudder to think what the zenith will be like for the fellas at Naughty Dog on the ps3.
__________________
"Who knows what evil lurks in the hearts of men? The Shadow knows!" |
|
|
|
|
|
#11 |
|
Member
Join Date: Sep 2006
Location: UK
Posts: 423
|
"In Lost Planet, each character is 10-20K polys. A VS robot is 30-40K polys. A background is about 500K. With shadows and other hidden rendering cost, it's about 3 million polys per frame. In Dead Rising, it's about 4 million polys."
http://forum.beyond3d.com/showpost.p...&postcount=116 |
|
|
|
|
|
#12 |
|
Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,659
|
Seriously, those guys are lunatics. The Jak series of games are one of my favorites, I'm crossing my fingers that they make a PS3 Jak title. Anyone have geometry numbers for God Of War 2? I just started playing this, and it just blows me away what they got the good 'ol PS2 to render.
|
|
|
|
|
|
#13 | |
|
Senior Member
Join Date: Sep 2005
Posts: 1,181
|
Quote:
Xbox360 also has one or two amazing games for polygons. I think probably Kameo has some scenes with amazing polygons. Look at thousands of trolls! Look at beautiful buildings, grass and trees! |
|
|
|
|
|
|
#14 |
|
member
Join Date: Feb 2002
Posts: 7,509
|
Uncharted's hero character is pretty high poly too, especially the ingame cinematics version... At least 20K but maybe even more, because of the hair.
__________________
My opinions do not represent that of my employer blah blah etc. |
|
|
|
|
|
#15 |
|
member
Join Date: Feb 2002
Posts: 7,509
|
They're all pretty lowpoly individually, though. Plenty of visible polygon edges on everything...
__________________
My opinions do not represent that of my employer blah blah etc. |
|
|
|
|
|
#16 |
|
Senior Member
Join Date: Dec 2006
Location: So. Cal.
Posts: 2,659
|
Hey, thought about making this thread a sticky? As people add entries, just add that data to the first post. It would be a polygon repository, of sorts.
Last edited by joker454; 02-Sep-2007 at 03:58. |
|
|
|
|
|
#17 | |
|
Senior Member
Join Date: Sep 2005
Posts: 1,181
|
Quote:
http://farm1.static.flickr.com/117/3...a86a6ece_b.jpg http://farm1.static.flickr.com/112/3...87ffc1d3_b.jpg I do not see much edges my friend, only sometimes on parts of the dragon, because of less animation bones for that part like wings or tail. http://image.com.com/gamespot/images..._screen024.jpg http://image.com.com/gamespot/images..._screen009.jpg http://image.com.com/gamespot/images..._screen003.jpg http://image.com.com/gamespot/images..._screen006.jpg http://image.com.com/gamespot/images..._screen012.jpg Last edited by ihamoitc2005; 02-Sep-2007 at 04:32. |
|
|
|
|
|
|
#18 |
|
Senior Member
Join Date: Feb 2002
Posts: 3,268
|
Some that I know
Link in WW 2800 tri Link in TP 6900 tri Mario in SMS 1500 tri SMS Levels are around 60k each Xbox DOA character about 10k VF4 character is about 15k edit: I accidently put VF5, I meant VF4, arcade. Last edited by V3; 03-Sep-2007 at 08:29. |
|
|
|
|
|
#19 |
|
Iron "BEAST" Man
Join Date: Mar 2007
Location: NGC2264
Posts: 8,384
|
Medal of Honour: Allied Assault (PC '02) -4096 polygons for characters.
HL2 - Cinematic Mod ~50k polys for Alyx ( ).
__________________
"If you told me that if I ate a kilo of shit I would put on a pound of muscles, I would do it." -Arnold Schwarzenegger Last edited by Neb; 02-Sep-2007 at 10:10. |
|
|
|
|
|
#20 | |
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
|
Quote:
Gears is already names... lets see... oh, PGR3. Cars: 80,000-120,000 polys per car. About half for the exteriors, half for the interiors. Did someone mention GT5 cars are 200k each?
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
|
|
|
|
|
|
#21 | |
|
Member
Join Date: Aug 2007
Location: In the land of the drop bears
Posts: 839
|
Quote:
|
|
|
|
|
|
|
#22 |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
|
If we want to do this properly, which isn't a bad idea although stickies themselves are to be kept to a minimum (how about a linkage index thread that links to 'valuable' threads so people don't need to search for them?), people need to add sources. Otherwise they could just be making them up.
Other than that, I'll just add that the dog character in the PS1 game Kurushi Final was made out of 120,000 polygons!!!...
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#23 | |
|
Member
Join Date: Nov 2004
Posts: 437
|
Quote:
|
|
|
|
|
|
|
#24 |
|
Grumpy Mod
Join Date: Dec 2004
Location: In a pretty pink padded cell
Posts: 26,067
|
If an official poly-count repository is wanted, we can create a thread just for that, no discussion, and update it with info. People can post in new figures into the thread and I can edit them into the OP and remove the post. That'd be a very clean system open to user contribution.
__________________
Shifty Geezer ... Tolerance for internet moronism is exhausted. Anyone talking about people's attitudes in the Console fora, rather than games and technology, will feel my wrath. Read the FAQ to remind yourself how to behave and avoid unsightly incidents. |
|
|
|
|
|
#25 | ||
|
Artist formerly known as Acert93
Join Date: Dec 2004
Location: Seattle
Posts: 7,704
|
Quote:
Quote:
Btw, maybe not a sticky thread for this... but maybe a stickied post with "Links to our Favorite Console 3D/Technology Discussion Threads" or something or the other?
__________________
"In games I don't like, there is no such thing as "tradeoffs," only "downgrades" or "lazy devs" or "bugs" or "design failures." Neither do tradeoffs exist in games I'm a rabid fan of, and just shut up if you're going to point them out." -- fearsomepirate |
||
|
|
|
![]() |
| Tags |
| 1 million polygons |
| Thread Tools | |
| Display Modes | |
|
|