I can think of three examples. Halo 3, The Last Guardian and Crysis 2.
There are several games with subtle and good quality bloom and FC2 is also one of them. However on PS3 it might not be as present and/or good quality due to perfomance reasons so that might impact other persons experiences with bloom. I agree though about the lighting it looks quite bad like if it lacked range when trying to have intensive lighting making surfaces and lit objects almost solid white. The rest is nice and artwork really gives depth to the scene with lots of art detail. It's also interesting to see that much of the scene rubble is actually just a 2D texture layer. Guess this works quite well in TPS games and it looks well 'fleshed out' despite very little normal mapping/shading being used on textures.
Seems they also have custom shadowmap resolution depeding on scene as some has horrible aliasing while other scenes have moderate/low aliasing for first cascade. That or it might be sun lightsource vs handplaced 'spotlights'.
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