Uncharted 3

Simply calling it an art decision seems like a cop out, specially when we see the prerendered footage (that of course doesn't have the realtime limitations) doing it right.

Those non-bloom whites make the game look as if it had HDR turned off. Not a good thing.

Maybe they have different lighting quality for indoor sections. It's obvious in U2 that they customise graphic features for each scene/level which works OK since game is highly linear so they can predict perfomance changes quite easily.
 
2ldvcdd.jpg

If you compare the lighting and textures of Crysis 1 and Uncharted 2 you'll see the former is definitely rendered with photo realism in mind. UC games never tried to emphasize the extreme sharpness of the textures on the character's face where a more realistic game would benefit from. ND uses some kind of soft lighting effect to the scene and more saturated colors in their textures so that the game doesn't feel so gritty or faded like the real world even though they may use similar techniques to create photorealism.
When I first saw that shot I thought you were going to troll Crysis since Drake's face actually looks more realistic and properly lit xD

Not cartoony. Fine art, hand-painted. Are you telling me when you look at screenshots like this, you see something closer to a photograph than a painting? The style is definitely not trying to recreate a photograph, but go for an artistic look.
I see a videogame environment that tries photorealism but it's still far away from it.

Maybe they have different lighting quality for indoor sections. It's obvious in U2 that they customise graphic features for each scene/level which works OK since game is highly linear so they can predict perfomance changes quite easily.
That makes sense.
 
Really? Why would a developer add a deferred renderer? Most people can't tell the difference from lightmaps. Why add HDR? Most people can't tell the difference from LDR. Why add SSAO? Why add HD? etc....

I think you misunderstood. I meant: it's not meaningful to say "It's strange not to add bloom to sunlight" without specifying the benefits for the game. I'm asking how would the result look better. Is it an artistic choice ?

For your other examples: lightmaps, HDR, SSAO, blah, indeed some people may not be able to see them. But I'm afraid they are not relevant to my specific question on Bloom in U3 (e.g., Even if it's in the game, will it be toned down ?)

Obviously ND is aiming for a photorealistic renderer and for that bloom on high luminosity areas is a must.

Yes and no. The textures are hand painted. They are shooting for a "painting" look.
 
Of course, even if it is an artistic choice, doesn't mean it's a good one.

Environment wise they certainly are aiming for photorealism, character models fit the definition too.

Oh, and high luminosity areas captured by cameras still produce bloom, even more than human eyes.

You're using you're own preferences to evaluate U3 art direction, which is fine. But U3 is going for a hand painted look. Hand painted doesn't mean cartoony. >_<

... and it's not necessary to follow camera lens / photo look too.

Seems we've reached the stage of apologist over-rationalized arguments.

So, when a game has no AA, we don't criticize it because it was obviously an artistic choice, right? Tearing is a cool effect too. And let's not forget blurry sub HD resolution, makes everything look better. LOL

I don't think people are apologizing. I think they are trying to tell you you misunderstood the Uncharted look.

AA and tearing are more technical issues. Do you have a link to other posts that claim they are cool effects ? If not, the argument only exist in your mind.
 
I see a videogame environment that tries photorealism but it's still far away from it.
I'd say this conversation ends there then, with a very different perception. Just watched Up!, and the scenery there is very Uncharted like, realistically modelled and animated with real-world physics (save gravity being pretty variable), with realistic camera effects, but evidentally stylised. Same goes for lots of different animations, computer generated and hand-drawn.
 
don't think people are apologizing. I think they are trying to tell you you misunderstood the Uncharted look.

IMO it's not about looking photoreal correct but more about looking decent. Overblown whites are not nice and especially when there is no subtle bloom to cover up/'smooth' the white crush. But lets go with the "missunderstood" line and apply that to all other games that might suffer from it to (hello COD!). So from now on we cant complain on games lighting and it's qualities as it's "part of the look"! :p
 
I'm not judging Uncharted 3 based on my artistic preferences, I'm judging it based on every other piece of Uncharted (1, 2 and 3) media we have ;) This footage's lack of bloom is actually inconsistent with the art style.

IMO it's not about looking photoreal correct but more about looking decent. Overblown whites are not nice and especially when there is no subtle bloom to cover up/'smooth' the white crush. But lets go with the "missunderstood" line and apply that to all other games that might suffer from it to (hello COD!). So from now on we cant complain on games lighting and it's qualities as it's "part of the look"! :p

Indeed.
 
IMO it's not about looking photoreal correct but more about looking decent. Overblown whites are not nice and especially when there is no subtle bloom to cover up/'smooth' the white crush. But lets go with the "missunderstood" line and apply that to all other games that might suffer from it to (hello COD!). So from now on we cant complain on games lighting and it's qualities as it's "part of the look"! :p

I'm not judging Uncharted 3 based on my artistic preferences, I'm judging it based on every other piece of Uncharted (1, 2 and 3) media we have ;) This footage's lack of bloom is actually inconsistent with the art style.

There, this post has much more solid info to talk about compared to your old posts that appear off-tangent (Photo-realism, eye adaption, etc.).

If it's inconsistent with U1 and 2, then perhaps they will add the effect later ? Or tweak the lighting to tone down the contrast.

Just curious, do Rembrandt's paintings have bloom effect ?
 
There, this post has much more solid info to talk about compared to your old posts that appear off-tangent (Photo-realism, eye adaption, etc.).
They're not off-topic. Uncharted 3 does have eye adaptation and the photorealism talk is about the rendering techniques and styles ND uses.
If it's inconsistent with U1 and 2, then perhaps they will add the effect later ? Or tweak the lighting to tone down the contrast.
I don't have future telling powers. All I know is what I see now.
Just curious, do Rembrandt's paintings have bloom effect ?

This one does:

http://upload.wikimedia.org/wikipedia/commons/d/d6/Rembrandt_-_The_Philosopher_in_Meditation.jpg

:p
 
They're not off-topic. Uncharted 3 does have eye adaptation and the photorealism talk is about the rendering techniques and styles ND uses.

I didn't say they are off topic. I'm saying the photorealism talk does not explain the inconsistency between U3 trailers and the older Uncharted games.

In the first place, all the Uncharted games are going for the painted look.

I don't have future telling powers. All I know is what I see now.

This one does:

http://upload.wikimedia.org/wikipedia/commons/d/d6/Rembrandt_-_The_Philosopher_in_Meditation.jpg

:p

Aye, but what about other paintings ? Does he choose to apply it scene by scene, or is it always "on" in all his paintings ?

Is there a video where U2 show bloom in gameplay ?
 
Bloom is very evident in UC2 wherever there is sunlight in Nepal ! They have this Orange glow around bright sunlight. Looks very nice and basically what bloom does is create a nice gradation from overbright to normal by adding a glow effect. There can be two reasons for it missing in U3
1) Not implemented as of now, as we can see the game isn't ready.
2) They chose against it in this level, as there are levels in UC2 too which don't have bloom for sunlight, but in those levels the sunlight isn't bright enough either. So, going by that logic, bloom should have been implemented here.

Going by UC2, UC3 will have bloom, but it ain't there as of now in the environment , but maybe I saw a glow around characters though in UC3 footage, so my suggestion that it seems to be more of a choice than lack of implementation. Look at Sully here, the part of him in sunlight is glowing like in UC2.
auyrrk.jpg

This is why I thought that it seems to b a choice rather than limitation, but the discussion seems to be going haywire.....
 
2) They chose against it in this level, as there are levels in UC2 too which don't have bloom for sunlight, but in those levels the sunlight isn't bright enough either. So, going by that logic, bloom should have been implemented here.

What are those levels ?
 
Well the monastery doesn't have high contrast. ^_^

If they need to, they'll add the effect or tone down the contrast (or even both in different areas). As long as the end result looks good, I don't think people will complain. It'd be consistent with the Uncharted look.

I didn't notice any anomaly watching the video myself. :p
 
I wonder if they just have the bloom threshold really high. I've been playing Enslaved lately, and it has that similar punchy colors art style that Uncharted has. It also has areas that get blown out to white just like Uncharted, and it also doesn't put any bloom when you would expect there to be some. Bloom is there though, it just takes an extreme amount of blow out before you finally start seeing some. Maybe Uncharted 3 is the same, in that bloom is there but it takes more extreme situations before you see any.
 
Thats what I said, Patsu, that the levels where bloom is missing in U2 :
as there are levels in UC2 too which don't have bloom for sunlight, but in those levels the sunlight isn't bright enough either.

Going by that logic, there should be bloom ib this U3 gameplay as sunlight here is more akin to Nepal levels of U2. Thats why L'Scofield seems to be feeling that its not right, as similar sunlight in uC2 had bloom.

But then, look at Sully, he clearly is showing bloom in the same sunlight in UC3 footage whereas the environment is not and that is what led me to think that it seems to be more of an artistic choice to not have bloom in the environment. But then the discussion seems to have turned personal with needless justifications and I wanted to clear stuff up.
I didn't notice any anomaly watching the video myself.

Neither did I, infact I adore the new look, especially cause I don't like the shade of Orange they use in UC2 for sunlight bloom. it looks cartoony (to me !)

But you can call it an anamoly in the technical sense, since at numerous places you can see bloom on characters caused by sunlight:
13ye6h4.jpg

2u40h39.jpg


, bloom is there on all fires:
6fclyb.jpg


, bloom can be seen when an object comes against the sky
2872ip4.jpg

....... but there's no bloom where the sunlight falls on the environment ! If you look at it that way, Its an anomaly.


But , again, look closely here my friends. There's bloom on Nathan's butt, and look at the wall next to him....
3142gd3.jpg

Voila ! Bloom on sunlight falling on environment !!! Does that mean the whole point that Bloom is missing is null and void ! No, bloom's missing in lot of places but present in lot of others, it simply shows that debating over an unfinished work is the biggest folly we can indulge in ! All of us maybe wrong, it might be a choice to have that white sunlight look or the demo was just not finished when they had to show it to press.

Personally , I love the new Pearl White sunlight look, as that is how summers look like in my town !
2ebswti.jpg
 
:LOL: Wish I have "gamer eyes". I didn't notice U2's orange bloom at all. I see the pearl white sunlight you mentioned, but took it for granted.

If the sunlight bloom effect is present but inconsistently applied, then we may have to wait for the final release to comment. It's difficult to say it's a design choice at this point too.
 
"Just curious, do Rembrandt's paintings have bloom effect"

I'll just check the Rembrandt thats hanging in my lavatory, 2 secs........
 
Thats what I said, Patsu, that the levels where bloom is missing in U2 :


Going by that logic, there should be bloom ib this U3 gameplay as sunlight here is more akin to Nepal levels of U2. Thats why L'Scofield seems to be feeling that its not right, as similar sunlight in uC2 had bloom.

But then, look at Sully, he clearly is showing bloom in the same sunlight in UC3 footage whereas the environment is not and that is what led me to think that it seems to be more of an artistic choice to not have bloom in the environment. But then the discussion seems to have turned personal with needless justifications and I wanted to clear stuff up.


Neither did I, infact I adore the new look, especially cause I don't like the shade of Orange they use in UC2 for sunlight bloom. it looks cartoony (to me !)

But you can call it an anamoly in the technical sense, since at numerous places you can see bloom on characters caused by sunlight:
http://i56.tinypic.com/13ye6h4.jpg
http://i51.tinypic.com/2u40h39.jpg

, bloom is there on all fires:
http://i52.tinypic.com/6fclyb.jpg

, bloom can be seen when an object comes against the sky
http://i54.tinypic.com/2872ip4.jpg
....... but there's no bloom where the sunlight falls on the environment ! If you look at it that way, Its an anomaly.


But , again, look closely here my friends. There's bloom on Nathan's butt, and look at the wall next to him....
http://i52.tinypic.com/3142gd3.jpg
Voila ! Bloom on sunlight falling on environment !!! Does that mean the whole point that Bloom is missing is null and void ! No, bloom's missing in lot of places but present in lot of others, it simply shows that debating over an unfinished work is the biggest folly we can indulge in ! All of us maybe wrong, it might be a choice to have that white sunlight look or the demo was just not finished when they had to show it to press.

Personally , I love the new Pearl White sunlight look, as that is how summers look like in my town !
http://i52.tinypic.com/2ebswti.jpg

Yeah, the bloom is inconsistent even throughout the same video lol
 
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