It seems to me that AA causes the most problems in terms of bandwidth/tiling usage in next gen consoles (or at least it separates console GPUs from their PC counterparts). What is the most beneficial type of AA that can be used for either console (I often hear PS3 uses MSAA but fail to see how this is different from AA)? or is it better to just not use any AA (ala GeOW). Also are there any new techniques for limiting bandwidth usage that can be applied to these new consoles that are not in use today?
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