Panajev2001a said:
Each PE would likely work on Rasterizing separate Triangles: after-all we expect next-generation to have average Triangle size to fall down to even 1-2 Pixels or lower in some optimized engines and dedicating 4 Pixel Pipelines or more to fill a single Triangle might be wasted.
A good point, particularly for a console - well, non-HDTV at least - where resolutions are low.
Of course, it has the flip side that on larger triangles such an architecture could be inefficient. There is significant cost efficiency and reduction of redundant operations in raising granularity.