TOP 5 most polished games?

in no partucularl order:

1. ICO
2. Guilty Gear XX/reload
3. King of fighters 2002/x (it just keeps getting more minor adjustments after 2001).
4. tetris
5. Final Fantasy VI

er..you can probably guess I'm a big fighting game fan here :)
 
1. Metroid Prime. After 30 hours into the game( I need 3 more missiles for 100% ) I still walk in a room where I’ve been 3 or 4 times before and I still get amazed at the ridiculous level of detail! The whole game is just so complete, as Blade said. I can go on and on about the details and attention found everywhere. Graphics, music and gameplay all come together in the most cohesive and immersive game I’ve played. Damn it! I still waste about a minute looking at the menu screen! BEST MENUS EVER!

2. ICO. Sublime. If you don’t get overwhelmed with emotions and wonder while playing this game, don’t call yourself human :D Amazing atmosphere and probably the best sense of scale in any game, I actually felt vertigo in some places. Oh and the PAL version comes with the best and most artistic cover art I’ve seen.
The developers poured their souls into this game and you just feel it.
Shame no one bought the game, no sir, no time for pure art when the “masterpiece†that’s Grand Theft Auto is around… :rolleyes:

3. Panzer Dragoon Orta. Fantastic art coupled with technical excellence. It had polish written all over it. In fact it was so immersive and addictive that of course no one bought it! :rolleyes:

4. The Wind Walker. Fantastic graphics, amazing gameplay and control and well...polish :) Oh yeah! It's a game that actually justifies it's title! The way you have to manipulate the wind it's just ingenious!

5.The Longest Journey. Great story, atmosphere, puzzles, music, characters and an amazing artistic vision.

And a little note. Metal Gear Solid 2 starts amazingly, but IMHO in the second and largest part falls flat on it's face...The story gets really weird (come on! A bisexual vimpire??!) and the interactivity of the Tanker episode is nowhere to be found...And that's coming from someone who bougth PS2 for this game...
 
I don't have an exact list, gonna take some serious thought..
but I can say the bulk of the list would be from Blizzard and Nintendo.
 
Yes, i think it would be safe to say that proportionally, Nintendo would have the best game-perfection ratio out of them all.
i have to think REALLY REALLY hard to find one Nintendo game that isn't more polished than most of the competition....
like, you have PC games from one side (buggy on release, needing patches and all that, although things seem to be getting better... i think) and then Nintendo games on the other side, delayed for sometimes years in order to get them just perfect in terms of overall polish....
 
Games I've played that gave a polished feel (not quite a top 5):

Speed Ball II: Brutal Deluxe (Atari ST - Best fastpace sports game ever)
Xenon II: Megablast (Atari ST - Very polished and challenging)
Turrican 1/2 (Atari ST/Amiga - Challenging 2D platformer)
Dungeon Master (Atari ST - Best and first original first person RPG)
Jak & Dexter (PS2 - Best Platformer of this Generation)
Vagrant Story (PSOne - Wish there is more)
Metoid Prime (Cube - MP2 is a must get)
Super Mario Cart (SNES - Still play it against my brother & still have a blast)
Final Fantasy VI (SNES - Best FF of them all. I've not finished any other then FFX)
Street Fighter II (Arcade - It had glitches, but they were minor in comparison to the balance and complexity of the game at the time. Must have spent a Car worth on this game)
ICO (PS2 - Graphical presentation is still the best. Can't comment on the game overall since I've not finished it)
The Legend of Zelda: A Link to the Past (SNES - Best non-turn base RPG)
MechWarrior II (PC - Don't remember needing to patch it much)

Top 5:

Speedball II
Xenon II
Metoid Prime
Jak & Dexter
Super Mario Cart

Yeah, I am Old School :LOL:
 
Panzer Dragoon Orta.

SEGA spends a lot of effort trying to innovate with games, so I guess when the direction was already determined, as it was when they set out to provide a sequel to this established series, they used the time instead to really polish it up. Everything from the rhythm of action, to the story directing, to the challenge of necessarily combining evasive and attack strategies together, were top notch. The graphics were bold and displayed without a hitch, layered with a dream-like haze and subtle blurring on the characters' movements to give the surrealism its flavor.

I just loved how they brought the rain to life. Flying through the first level, a torrential downpour shifted with the winds, and my dragon's wings streamed a trail of water when I tilted and barrelrolled. The best effect was having my dragon decelerate through it - for a moment, I matched the vector of the raindrops, and I could see them suspended in the air, glowing infont of the blaze and smoke from a fire below. And it was presented as small particles should be - with 480p, so that the tiny effects don't end up mixing with lower detail and interlace flicker to end up looking like screen interference instead of a rainstorm.

What Smilebit has managed really impresses me. So original with Jet Set Radio and The Typing of the Dead only about a couple years back, and yet can deliver another such polished product with Jet Set Radio Future at almost the same time as they released the innovative GUNVALKYRIE (both near the Xbox's launch, no less). Smilebit's technical and creative skills are both leading the way in game development right now.
 
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