Too Human

This game would be a treat 1-1.5 years ago. Now, after Mass Effect, the character rendering/facial animation do not look good at all. Lighting also does not match up to the one in Halo/Gears2.. Only the huge environment and draw distance holds up.

The story was interesting though.. I may give it a try!

I hope this game would not become a flop! I really would like to see its next installment!
 
So to unlock the extra characters all you really need to do is unhook your network cable, and set the clock to any year other than 2008.

Played as the Berserker last night, he kicks ass!
 
I played the demo yesterday, only with the standard character. Seemed alright to me. Not sure I'd run out and buy it right away, but at a discount I'd be interested.
 
I wonder if the controls wouldn't have been better served by depressing the LB to initiate the slide type manuevers leaving the RS free for camera manipulation.

LS seems to not be used when using RS anyway.
It allows for even easier one handed melee (on the ground anyway).

Didn't get to play last night since I was catching up on all the E3 stuff.
 
just a little update on Too Human

Microsoft today announced the European release date of “Too Human”, the epic third person action game from renowned Canadian developer Silicon Knights. Exclusive to Xbox 360 “Too Human” will be available across Europe from 29th August 2008.

good news for 360 fans, :)

Edit by Shifty : I added the link already ;)
 
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Perhaps this game makes for a good RPG, but I don't think I'll ever be able to look past its serious shortcomings as an action game. The combat feels like a chore thanks to the slow moves, poor animation, awkward controls, and your inability to cancel an attack once you start executing it. Tack on the awful camera and the uneven framerate, and I'm convinced not to buy it,

It was probably one of the worst demos I've played on a current-gen console, there's not one thing completely broken about it that made it completely unplayable, there's just nothing in the demo they did particularly right, the animations and the hit detection were just sloppy, it made the combat pedestrian compared to the other action games available.
 
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It's seems as if it's a competent game, but the cinematics and storytelling are jarring and immersion destroying because of the animation. I dont understand how a second party game doesnt have basic, motion captured animation.
 
It was probably one of the worst demos I've played on a current-gen console, there's not one thing completely broken about it that made it completely unplayable, there's just nothing in the demo they did particularly right, the animations and the hit detection were just sloppy, it made the combat pedestrian compared to the other action games available.

Once you get the hang of how the combat is supposed to work,you're moving so fast that there's not much time to stop and analyze the hit detection.

I'd suggest playing it through again on berserker, it was quite a bit of fun, and heads and shoulders above any hack and slash I've ever played in the past as far as combat goes.
 
What scooby said.

Also, it seemed that the further in I got in the demo the better the combat felt. I guess it could be attributed to the level-ups and the loot equiped. I don't know if that was intentional, but it certainly distinguishes from normal loot and Epic loot and level 1 and level 7.

I have a strong suspicion that I may buy this one.

One of my concerns is the variety of enemies as most vids on the net are very similar appearing...fingers crossed.
 
It was probably one of the worst demos I've played on a current-gen console, there's not one thing completely broken about it that made it completely unplayable, there's just nothing in the demo they did particularly right, the animations and the hit detection were just sloppy, it made the combat pedestrian compared to the other action games available.
I take it you're not taking up Dyack's offer on the launch party then?
 
Once you get the hang of how the combat is supposed to work,you're moving so fast that there's not much time to stop and analyze the hit detection.

I'd suggest playing it through again on berserker, it was quite a bit of fun, and heads and shoulders above any hack and slash I've ever played in the past as far as combat goes.

I never had problems getting the hang of the combat, it just wasn't anything special, it was neither visceral nor did it offer much depth, I was just ploughing through a bunch of fodder robots by sliding from one to another, to another, etc. It wasn't like my mind was so preoccupied that I would not notice enemies simply flopping away, or taking down that giant robot just wasn't all that badass compared to a cyclops/minotaur kill in God of War. They were mindful enough to put in something like a giant robot kill but the payoff just wasn't there.

I don't know what you define by hack and slash though, do you include games like DMC, NG and God of War? I wouldn't put it in the same league as any of them, I wouldn't compare Too Human to some PC loot game either, because those are mouse driven, with a console controller I expect some nice complexity in moveset instead of just endless fodder rush, I'm still wondering the reason behind the slide and the right stick combat, with button inputs you get a much better definition for each move, in a way that you can enjoy every kill, with the sticky slide in addition you end up losing the ability to harness a weapon's superior reach. I'm not yet convinced there's enough complexity in the skill tree, with games like DMC and NG you do get a wide variety of moves, for each weapon class no less, I'm kind of questioning the merit of stats-based growth in an action-oriented console title.

I guess for me a demo is an opportunity to evaluate whether the title is worth buying, to simply block out or ignore obvious flaws just doesn't make much sense to me. It's like the bourne conspiracy demo released awhile ago, the load time was too long, but being stuck in hand-to-hand combat in the middle of a firefight and the whole QTE shooting killed it for me, I couldn't just overlook that.
 
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I take it you're not taking up Dyack's offer on the launch party then?

Depend whether launch party comes with an open bar and where they're holding it, I probably wouldn't go all the way to nigara falls just to attend some videogame event unless I'm also planning a casino trip, but then it's not like I can't afford to buy as much beer as I can drink, and it's not like I have a need to meet any game developer in person, a demo is either good or it isn't, meeting Dyack isn't going to change that.
batman.gif
 
I understand what Kittonwy is saying , but even given its flaws I find myself enjoying the demo. The game could really do with a little more time to optimize, but the demo was released a month prior to the game release date so who knows.

I've read on this forum that framerate is some of the last things optimize so I'm hopeful. That and the laggy menu system hopefully isn't set in stone. Cheesy cutscenes and troublesome camera pretty much will remain I guess.

Too Human is just one of those games that you either accept what it's offering and like it or compare it to others of a similar game (action) and hate. Too bad that when you start to feel like a badass via leveling and loot equips the demo ends.
 
For some reason, the only available class for my time with the demo was the Champion (or whatever the name was), all other classes had a blue lock. This demo only convinced me I want nothing to do with the game.

I couldn't even really understand the tech tree. Granted I spent little time with it, but the rest of the game was putting me off so terribly that I had no patience for it. The camera is the worst I have ever come across for a game with a supposedly fast pace. I'd actually say it was the worst I have come across, but I'm sure there was something worse that I am just not remembering. I didn't really care, in the slightest, about the storyline. The names, Valkyrie, Norn, Baldur, hell it was all just too much in your face Norse mythology with a heavy dose of sci-fi. It's like a poor mans copy of David Drake's Northworld w/o any of the interesting background. Put in the simplest terms - I didn't care what happened next, disliked the control scheme immensely and find the RPG elements to be token at best.
 
Meh . I felt it played very much like a god of war or devil may cry. Then again they aren't really my type of games.
 
The camera is the worst I have ever come across for a game with a supposedly fast pace. I'd actually say it was the worst I have come across, but I'm sure there was something worse that I am just not remembering.

I think the Ninja Gaiden series still wins for worse camera, but it also has much more interesting combat, and the 'reset camera' trigger works better than the too human one.
 
I only played NGB for about 30 minutes and don't recall having any trouble with the camera. Probably about the same overall sample time.
 
I think the Ninja Gaiden series still wins for worse camera, but it also has much more interesting combat, and the 'reset camera' trigger works better than the too human one.

Hum! DMC4 is the worse of all… But, camera of Too Human is better than NG2, try the different settings, strategic and iso seem to be the best for me.
And you compared Too Human than NG2, GoW and DMC4… is not the same type of game.
But If you want to compare combat feeling Too Human and GoW give the same type of feeling, you don't really need the precision in timing than require NG. So good combat feeling for a hack&slash based game. ;)
Too human combat right/left stick is not more boring than hitting button A, B, X, Y to make combo, and two sticks is really more fun in time. My wife who don't like DMC, GoW and NG combo system, "'cause you always have to smash buttons all the time", really enjoy this two sticks system. But she's also a great fan of Diablo.
You can try all the class in the demo, just disconnect your console of internet and set date to some where in 2009.;)
 
I don't know what you define by hack and slash though, do you include games like DMC, NG and God of War? I wouldn't put it in the same league as any of them, I wouldn't compare Too Human to some PC loot game either, because those are mouse driven, with a console controller I expect some nice complexity in moveset instead of just endless fodder rush, I'm still wondering the reason behind the slide and the right stick combat, with button inputs you get a much better definition for each move, in a way that you can enjoy every kill, with the sticky slide in addition you end up losing the ability to harness a weapon's superior reach. I'm not yet convinced there's enough complexity in the skill tree, with games like DMC and NG you do get a wide variety of moves, for each weapon class no less, I'm kind of questioning the merit of stats-based growth in an action-oriented console title.

I guess for me a demo is an opportunity to evaluate whether the title is worth buying, to simply block out or ignore obvious flaws just doesn't make much sense to me. It's like the bourne conspiracy demo released awhile ago, the load time was too long, but being stuck in hand-to-hand combat in the middle of a firefight and the whole QTE shooting killed it for me, I couldn't just overlook that.

Hack & Slash is any sort of Action-Adventure game, or Dungeon Crawler where the bulk of the game is based one exploration and loot gathering.

Typically these games consist of two attack buttons, with a handful of combo's that you repeat over and over throughout the game.

Compared to the combat in those games, TH is quite alot more fun. That's not too say it's excellent, or doesn't have big flaws, as you point out the lack of visceral feedback as you hit enemies is a big problem, the sometimes jerky animations aren't the best too look at, and certainly if you are going to compare it to a pure Action title like DMC, GoW or Ninja Gaiden it's not even close to the quality of those games.

But at the same time, those games are Linear with a capital "L". They do not offer any sort of meaningful exploration, and in most cases the story is crap. I happen to really like the storytelling in Too Human, you may disagree, but the point is Too Human has things it does better than those games, athough combat is not one of them.

I agree the SkillTree seems a little weak, and I'm pretty dissapointed with the aspect of the "Human" vs "Tech" sides of the tree. It's supposed to be the heart of the story, i.e. Do you become more powerful by relinquishing your humanity, yet I couldn't even tell which side was which.

As far as getting the hang of the combat, there is almost no difficulty in the demo, it's extremely easy. So you can play through it, and feel as though you fully understand the combat due to the fact you are dispatching the enemies without much trouble. But, it certainly does become funner, more fluid and more natural the more you play it, and by my 3rd playthrough the difference was night and day.

I dunno, to each their own. I love diablo type games when the loot gathering aspect is done right, I really enjoy norse mythology, and the combat is more than passable for this type of game, so for me I'm looking forward to this. Probably won't buy it, but it definately deserves a rental.
 
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