Too Human

I think everyone has to simply remember Diablo 1 and 2. Those could easily be beaten in under 18 hours. However many many people out there have played them for countless hundreds of hours . I know in college i had to put in at least 300 hours of playing it over those 4 years
 
I think everyone has to simply remember Diablo 1 and 2. Those could easily be beaten in under 18 hours. However many many people out there have played them for countless hundreds of hours . I know in college i had to put in at least 300 hours of playing it over those 4 years

That's sort of the problem, though: comparing this game to Diablo II doesn't do it any favors.
 
That's sort of the problem, though: comparing this game to Diablo II doesn't do it any favors.

why not ?

Diablo 2 was just a click fest with random items to pick up.

They sound extremely similar. I really doubtu can get shallower than diablo 2's fighting system
 
why not ?

Diablo 2 was just a click fest with random items to pick up.

They sound extremely similar. I really doubtu can get shallower than diablo 2's fighting system

Because Diablo 2 is 7 years old. If you compare TH to D2, as if they were games in the same genre, you'd expect TH to be superior in almost all ways. When it's not, it doesn't reflect well on the game.

And... it's not superior in all ways. I'm not a dungeon hack fan, but apparently coop is a big deal for people who enjoy the genre, and Diablo 2 did that bit really well, while TH's coop is 2-person only and doesn't allow you to really play the story in tandem. Diablo 2 is also apparently longer; you can play through in 10-15 hours, I hear, if you've done it before, but a first run-through will usually take quite a bit longer. TH is apparently 10-15 hours long. I might be wrong on this last one; I'm going on anecdotes, both from the internet and from people I know.

So... comparing TH to Diablo 2 does it no favors. If it's better than Diablo 2, it's 'expected' since they had 7 years to refine on an existing game. If it's worse, it's much more shameful.
 
Some selective quoting there. If this really is supposed to be a Diablo clone, the replays is why you will play. Finishing D2 the first time was basically a trial run for Nightmare and Hell difficulties, when you'll actually hit the top of your skill trees.



If that's the case, I imagine it will take 3 plays to fill out your skill trees, which is what this kind of game is really about. It's similar for all games I've played in this genre - Diablo, Titan Quest, Sacred, etc.

Whether it will be worth it is another thing, but I don't think you should measure this kind of game on the length of your first run-through only.



I think you will find most people who played Diablo1 or D2 only played through it once. You did not have to play through it 3 times to find out it was a good game. Hell, playing even one act of Diablo you could tell it was a good game.

People like me who played D2 through dozens of times through over and over only did so because the game was good. It wasn't because we were trying to justify our purchase. People would replay it because the game game was so excellent. Carrying your character over to the next difficulty was just icing ont the cake.

The same probably cannot be said of Too human. Giving a mediocre game more replay value does not improve it.
 
I think you will find most people who played Diablo1 or D2 only played through it once. You did not have to play through it 3 times to find out it was a good game. Hell, playing even one act of Diablo you could tell it was a good game.

I actually think you'll find that you're wrong. Lots of people tend to try the different classes and different skills. For some its coop, for others its finding that other piece of gear.

People like me who played D2 through dozens of times through over and over only did so because the game was good. It wasn't because we were trying to justify our purchase. People would replay it because the game game was so excellent. Carrying your character over to the next difficulty was just icing ont the cake.

That's debatable. The best way to describe diablo and diablo 2 is addictive. However there are people who would play through once and find it's not their cup of tea, those always exist.

The same probably cannot be said of Too human. Giving a mediocre game more replay value does not improve it.

I'd love to hear more of your playing experience with too human, but I suspect you haven't got any.
 
I think you will find most people who played Diablo1 or D2 only played through it once. You did not have to play through it 3 times to find out it was a good game. Hell, playing even one act of Diablo you could tell it was a good game.

People like me who played D2 through dozens of times through over and over only did so because the game was good. It wasn't because we were trying to justify our purchase. People would replay it because the game game was so excellent. Carrying your character over to the next difficulty was just icing ont the cake.

The same probably cannot be said of Too human. Giving a mediocre game more replay value does not improve it.
Where did you get the impression from that quoted review that Too Human was "mediocre"? The closing paragraph says they had a great time, though there are flaws. Why are you trying so hard to hate this game?
 
Because Diablo 2 is 7 years old. If you compare TH to D2, as if they were games in the same genre, you'd expect TH to be superior in almost all ways. When it's not, it doesn't reflect well on the game.

And... it's not superior in all ways. I'm not a dungeon hack fan, but apparently coop is a big deal for people who enjoy the genre, and Diablo 2 did that bit really well, while TH's coop is 2-person only and doesn't allow you to really play the story in tandem. Diablo 2 is also apparently longer; you can play through in 10-15 hours, I hear, if you've done it before, but a first run-through will usually take quite a bit longer. TH is apparently 10-15 hours long. I might be wrong on this last one; I'm going on anecdotes, both from the internet and from people I know.

So... comparing TH to Diablo 2 does it no favors. If it's better than Diablo 2, it's 'expected' since they had 7 years to refine on an existing game. If it's worse, it's much more shameful.


have you played both games ? I love diablo 2 but lets not make it into some amazing game. it was good for the time but from what i've read in reviews too human beats it in every way.

It has a combat system that while it may not be up to this gen standards sure eclipses diablo 2 point and click game play.


as for the co-op this isn't a game that is supposed to keep you playing for 9 years while you wait for a sequel . Its supposed to keep you waiting a year or two for the next installment in which your supposed to carry your character through

as for 2 player co-op that sucks , it should really be 4 player co-op but then again 2 player co-op is still the average for this console geneartion
 
Where did you get the impression from that quoted review that Too Human was "mediocre"? The closing paragraph says they had a great time, though there are flaws. Why are you trying so hard to hate this game?
This genre is generally poorly received in comparison to other genres. Looking up CON, JLH, and other multiplayer top-down combat games, reviews tend to criticize lots of faults even though the reviews recognize fun appeal. The games themselves are often far more playable and entertaining then other, more polished and better rated games, in my experience. And if you check user reviews, often they rate the games very highly. Heck, even Untold Legends on PS3 has received a 5* rating from one player who said she valued the simplicity and coop! Simple controls and playing with friends counts for a lot, and I think a 'great time' is more readily had with a 7/10 scoring simple coop-hack-fest than many a 9/10 shooter/racer etc., depending on course on tastes. But it seems the mainstream media has conventional tastes, happily rating some genres highly despite faults, yet weighting those faults more heavily against other titles.

At this point in this thread though, I'm disappointed to see yet another review argument. Why can't people just play the game and comment on whether they enjoy it or not? Why do these things always turn into 'this game is good/rubbish' arguments between people with zero experience of the title?

Indeed, this Diablo 2 comparison is a silly versus topic, and it ends here, as my editing skillzorz will enforce. Talk about Too Human, what you like about it, what you don't like about it, and don't waste our time with a PC game from years ago!
 
The 1UP shows has a bit of gameplay in it. While it looks like it could be fun co-op, it's hard to tell how repetitive it is or if it's just a button-masher against swarms of mobs. I must say I don't like the art style, it looks like 3rd person Quake 4. I'm excited to get a decent co-op dungeon crawler, my buddy and I have been waiting since last gen.
 
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Demo coming during E3

Microsoft has announced that its "Bringing it Home" E3 initiative will start up this year on July 14. Through Xbox Live, gamers will be able to download various content from E3, including game trailers, news from the show floor, interviews, gamerpics, themes and demos.

This will include the long awaited Too Human demo that Silicon Knights has promised would come out before the game's launch this August. Keep your Xbox 360 hooked up to a high-speed internet connection and be on the lookout for your first chance to try out Too Human.
 
Visuals are pretty good for the title, not the best but far from the worst. Excellent storyline and character customization (from what little is provided).

Gameplay is absolutely horrid. The method of dual analog sticks doesnt work for this title and pulling off any relevant combo or even chains of moves is completely broken (imo). Framerate appears to suffer throughout the demo, Im not entirely sure it ever holds steady. Character animations are some of the worst I have seen in the genre.

All in all a title that could have been but never will be (imo). Definitely going to have to pass on this upon release, I cant see any reason to further my frustration with even a rental.
 
It is a fairly long demo, it took about one and half hours for me to get through. Imo the framerate was good enough. The world and setting seems pretty interesting. Everything seems pretty good to me, but I'm not sure about the dual analog controls... I'm certain I'd be happier using the sword with X and Y buttons and controlling the camera with the right analog stick.

As it is the controls might work after awhile, but I doubt that I ever think of them as great controls. The fighting somehow feels quite distant, and despite the obvious differences, it probably doesn't do Too Human and it's fighting engine any favours having to play it right after NG2. I might pick this up, but I wish it would have standard controls as an option.
 
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The demo has many issues, particualrly the slow menu interphase. For a game that focuses on upgrading weapons, skills and equipment it sure did feel kinda of laggy to get to the options. Hopefully this isn't final code as there appears to be room for optimization improvements.

I was an hour in before I knew it and strangely enough I found it quite addicting.
It's on pause now while I try to catch the G4TV MS conference.

I'm optimistic as to what the game has in store when you start leveling every thing else up. It appears to have a lot judging by the demo. Definitely on my "may buy list".

Edit: The dual analog controls do take some getting used to.
 
camera is annoying, but the game is playable, the controls will definitely take getting used to. I basically mashed my way through the demo not really having much idea what I was doing.

I'll probably pick this up.
 
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