Too Human

Regardless of army of two , the 360 user base is craving a game. Most of my friends have been stuck on cod4 (i'm talking the better part of 60 people) since they finished gta4. All of them are going to grab too human.
 
360 gamers are Xbox Livers and that user base love titles with cooperative gameplay.
Will the game sell less than it could have because of the absence of local coop?
Maybe, but Too Human's core demographic is with Xbox Live Gold members that play online with their friends and this is the demographic responsible for the 360's insane software attachment rates. These gamers love online-centric games and they buy alot of them; Army of Two's sales suggests that they dont even really give a damn about the critical reception of a title, they are going to buy what's marketed to them.
 
Last edited by a moderator:
I was initially interested in Too Human but as the months passed I truly lost all interest in the game. It looks like the reviews will be across the board for the game as well.
 
Sounds like this game has some pretty major problems, which is kinda a bummer. I could tell from the Demo though that the role playing aspect, and the whole choice of "Too Human", was not prominent enough. I could barely tell which skill tree was associated with Tech and which with Human...for it to work properly there should be huge differences between the paths and how they affect gameplay.

I'm still gonna give it a rental, but doesn't look like I'll be buying this one.
 
reviewcopythkp2tt0.jpg


I got to spend about 4-5 hours with the game yesteday, so I feel like I got a pretty good grasp on what the Too Human expereince is like (not the series, just this release). I wish I had some exciting news for the hopefuls (like me), but most of the reviews you're likely to read are going to be fairly accurate unfortunately.

In short, the game just doesn't deliver and is pretty dull. The overall story is interesting, but the mechanics and theatrics that get us through it arn't well done.

The voice acting varies from laughable to average at best (I still cannot beleive the line "Today is a good day to die" was actually delivered). The animations remind me of the times when I was 6 when me and my buddies would dress up in cardboard boxes to replicate C3PO--yea, it's about that stiff and awkward. There are times during the cutscenes where some characters will be chatting about and they just look like two mannequin proped up on sticks--anamatronic jaws moving, dialog taking place and eyes WIDE open. There was another point in the game where I was in an area thats a main hub for the game with people wlking about and one guy saw me and began to strike up a conversation. Getting bored half way through the (agonizing) conversation I ran away from him and he stood there talking at the area I was standing. No head tracking, no notice of my disappearence. Nothing. I hate to say it because it might sound like I'm slinging mud here, but I'm just being honest--overall it looks amateurish.

The models in particular are fairly unappealing and almost looks like they were ported from a PS2 game. The texture appeal is average to marginal. The frame rate tanks often in cutscenes and at times during gameplay (at one point it almost hit unplayable for me).

The death penalty consists of a 25 second in-game cutscene, accompanied by some Braveheart (movie) background music and a slight "pull back" in game location. There was a point where I was just knee deep in garbage trucks (trolls) and mopeds (goblins) just getting trashed by them, and I ended up dying somewhere around 6-8 times. By the 3rd time I started laughing because it was (attempting to be) so dramatic with the Valkyrie beaming down from the heavens, the Braveheart music playing in the background and all the monsters just standing there watching this take place--it was just so cheesy. Some times the Valkerie's model would warp through a troll as he stood there breathing heavily like he was having an asthma attack. It just didn't feel epic. There was no sorrow felt on my part. It was just...kinda funny. Probably not the emotion Silicon Knights was hoping I would feel.

But it's not all bad. I am enjoying the loot and skill systems for the most part. It's definitely the highlight of the game, but really doesn't compare to the ones in WoW, DII or Titan Quest. It's simple and effective for the most part.

The loot system does have its issues as well. There is no build up to the cool! Sure you start the game with white (average) gear, but 30 seconds in to the game you will have green items, then more green items, and then blue and you're not even level 6 yet. There is just so much of it too take in (not gear in particular, but magical items) that you never really equip anything for longer than 10 minutes (seemingly). Ag ood example is Diablo II or World of Warcraft where there is a wait period for this stuff--it builds up. There is anticipation being built up as you pick up grey (worthless) and white (average, non-magical) items seeing other characters or items in stores. Also, every item you get something that's special (blue and up) has a name like, "War Hammer of the Forgotten Gods that Sooths your Wounds on Tuesday Around 6PM with Custered". Soon your intentory will have all these crazy items with crazy names that just mean nothing!

The backgrounds are pretty well done (at least in the first 1/2 of the game) in most parts but the lack of any exploration means that you'll never really have a reason to venture off and admire some the hidden architecture unless you're really into seeking that stuff out. A good example here would be Zelda. Zelda (usually) rewards you for running around and exploring little areas for hidden chests, pots, bushes to get items. The reward might be minial in some cases, but there is something there. Too Human just feels so empty.

The game is also so linear it's practically painful, and I don't mean that it's painful BECAUSE it's linear--I mean that it almost feels like a slasher on rollerblades. Remember in Diablo II how it was essentially linear but with small random rooms, dungeons and caves thrown in? There you had a choice to take a left instead of a right and seek out that special loot or XP if you so desire. There is nothing even remotely like that here.

The skill tree can be interesting, but it lacks personality. I'm not sure how to articulate this, but the people out there that played Hellgate will probably know what I'm talking about.

I really wanted to like this game because I just love everything that this one is trying to be! The loot, the XP, the leveling up, the environments, the music and the baddies! In the end I think us gamers really just care about the gameplay experience, not about the lawsuits, Dyack's online shenanigans or the game's countless delays--and here it feels like Silicon Knights lost sight of that.
 
Last edited by a moderator:
An honest question: are there people surprised at the reviews? Based on the previews and whatnot the game has had issue after issue pointed out and the media has been all over the place. The reviews aren't surprising; that TH wasn't shelved and SK didn't move onto something else in 2006 after the entire UE3 fiasco is what is surprising. That said rumors are this had high pre-orders.
 
I'm not surprised one bit. These reviews are what I expected after that disastrous E3 demo, the constant stream of negative previews, and the actual demo. I wonder what Microsoft's reaction to all of this will be once things settle down...
 
Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but Too Human is an overarching epic with a rich and vast game universe that cannot be told in one instalment. This game will begin the saga of the god Baldur in the narrative tradition of classic trilogies, such as Star Wars and Lord Of The Rings. We will talk about the full trilogy and we are very excited about its potential.

http://www.mcvuk.com/news/31545/Too-Human-trilogy-very-exciting-says-Microsoft

The game got average reviews from alot of places ,if they fix the problems those people had the series on a whole could turn out to be very good.
 
http://www.mcvuk.com/news/31545/Too-Human-trilogy-very-exciting-says-Microsoft

The game got average reviews from alot of places ,if they fix the problems those people had the series on a whole could turn out to be very good.

I don't think it's as simple as fixing a few problems and the game turning out to be very good, those problems kept it from being average because the game couldn't get the basic stuff right, but the overall game design is far from ambitious in just about every aspect, they tried to do a number of things from loot to action combat but all of them ended up being half-assed, and it's not like any of the things they were aiming for was anything special.

There are enough games out there that combine a number of gameplay designs and execute each of those well that what Too Human is doing simply won't be adequate. Not sure if the entire game is like that but the demo showed no cleverness in design whatsoever, LAST-GEN IPs like God of War, DMC and NG had way superior combat, much more clever and smart boss fights, and even level design-wise were far superior, and there was significant weapon/ability progression, just not loads of loot which is basically skins with minor stats differences anyway. The problem is there are no fresh ideas here, the game, other than visually, isn't even on par with what came out last-gen.
 
Last edited by a moderator:
This is about what I'd expect from a game that would be the standard industry vaporware punching back if not for Duke Nukem Forever (I think it'll suck too!). Lots of honest reviews pointing out all the major problems and a few positive reviews from people who managed to talk themselves into liking it.

Sometimes a game that sounded cool in 1998 is not going to be impressive 10 years later.
 
reviewcopythkp2tt0.jpg


I got to spend about 4-5 hours with the game yesteday, so I feel like I got a pretty good grasp on what the Too Human expereince is like (not the series, just this release). I wish I had some exciting news for the hopefuls (like me), but most of the reviews you're likely to read are going to be fairly accurate unfortunately.

In short, the game just doesn't deliver and is pretty dull. The overall story is interesting, but the mechanics and theatrics that get us through it arn't well done.

...


Thanks for the impresssions.
 
I don't think it's as simple as fixing a few problems and the game turning out to be very good, those problems kept it from being average because the game couldn't get the basic stuff right, but the overall game design is far from ambitious in just about every aspect, they tried to do a number of things from loot to action combat but all of them ended up being half-assed, and it's not like any of the things they were aiming for was anything special.

There are enough games out there that combine a number of gameplay designs and execute each of those well that what Too Human is doing simply won't be adequate. Not sure if the entire game is like that but the demo showed no cleverness in design whatsoever, LAST-GEN IPs like God of War, DMC and NG had way superior combat, much more clever and smart boss fights, and even level design-wise were far superior, and there was significant weapon/ability progression, just not loads of loot which is basically skins with minor stats differences anyway. The problem is there are no fresh ideas here, the game, other than visually, isn't even on par with what came out last-gen.


The reviews aren't as bad as you think they are.

1up: C- (review can be read here); second review: C-
GameSpot: 5.5 out of 10 (review can be read here)
IGN: 7.8 out of 10 (review can be read here)
GameSpy: 2.5 out of 5 (review can be read here)
GameInformer: 6.75 out of 10; second opinion: 7.0
Game Pro: 4.0 out of 5 (review can be read here)
Ars Technica: Buy (review can be read here)
Giant Bomb: 3 out of 5 (review can be read here)
NZGamer.com: 7.5 out of 10 (review can be read here)
Games Magazine (Greece): 93 out of 100
Neo+ Magazine (Poland): 8.5 out of 10
Maxim (Russia): 5 out of 5
Playboy Magazine: 2.5 out of 4
The HD Room: 7.9 out of 10 (review can be read here)
Gameplayer: 7 out of 10 (review can be read here
X-Play: 4 out of 5 (review can be watched here)

Metacritic is currently at 68 out of 100


It seems to me some people like x-play loved it and some loathed it like gamespy. Most however thought it was an average game. A lot of people had complaints like the character falling through the stage , however this happens in big games like GTA4 and it didn't stop it from getting 10s. The main problem is just looking at scores instead of whats said , many of them talked about its faults but still talked about enough that seemed enjyoable to me. One of the biggest complaints was the camera which can be fixed , another was the game was to short , however others that have played it further like Ars technica (from what i read he has played it the furthest) say it that the spawns change as you level up and go through the game again , places that had no battles now have them and other places open up that you didn't see before.
 
http://api.seesmic.com/#/video/bC3G2bh7jy/watch

Kevin Pereira defends the game. Seems like G4 likes this game all around. He basicly says at the end of the day the game is fucking fun and that it makes you feel like a complete bad ass. He goes onto gamespot and complains that they gave crap games higher scores even while complaining about more problems than Too human has. I do have to agree with him , some of these reviews seem to have scores that don't agree with their text or are inconsistant with other previous review scores.
 
That's it. I'm done. On top of everything I wrote in the OP, the CAMERA KEEPS SWINGING ALL OVERNJADKADMALMSD!! There is no way to manually control the camera except for hitting the LB, but this doesn't swing the camera behind you so you can keep your bearing--it resets it. So if you're fighting a million vacuum cleaners (like you do) and they all look the same (like they do) and the backgrounds all look the same (like they do) then its hard to tell WHERE THE FUCK YOU AREKFJSDAF;LKJSD;LFKM!

I swapped out different camera views, but that just isnt going to change the (un)fun factor. :(
 
Some have scores are higher than the text would indicate, do you only complain when it's one way? Either look at the average or just rent the game and make your informed choice. Railing on against the man in defense of Too Human is kind of fruitless.

You could always read Warcrow's post if you want the opinion of someone who is not part of the media and has paid his own money to play it.

To be fair, I didnt pay for this game. But I don't see how that could have a negative effect on my impressions of the game.
 
Back
Top