Too Human

I think the demo would've been better served with giving Baldur more weapons, equipments and skills. Overall, I look forward toplaying more of the demo soon.

Makes me wonder if the game wouldv'e been more polished if SK they didn't have to change the engine.
 
I think you will find most people who played Diablo1 or D2 only played through it once. You did not have to play through it 3 times to find out it was a good game. Hell, playing even one act of Diablo you could tell it was a good game.

People like me who played D2 through dozens of times through over and over only did so because the game was good. It wasn't because we were trying to justify our purchase. People would replay it because the game game was so excellent. Carrying your character over to the next difficulty was just icing ont the cake.

The same probably cannot be said of Too human. Giving a mediocre game more replay value does not improve it.


I actually hated the first time I played through diablo 2. I didn't touch it for almost 3 months untill my friends started bugging me to join them online . then I fell in love
 
I played the demo at lunch.

I don't get the space marine + fantasy thing they are going for. The story seems weak as does the art direction.

The graphics are like Unreal Engine.. circa 2004, the char faces are pretty bad. The combat seems fun, the right analog stick grows on you. It might be a good co-op game, but unless it reviews well I don't see this as a $60 title from the demo, maybe a sub-$30 one.
 
Just finished the 2nd play through.
Anyone else getting a little nauseated by the frame rate. Even with the different camera settings it didn't seem to make a difference.


I'm still very interested, but hopefully the frame rate smooths out a bit, otherwise probably a rental...Motion sickness is why I haven't played more of MGS4 as well.

It does seem that there is quite a variety to the loot drops as I got very different items the 2nd time thru. ALso, found a (not so) hidden room that I don't know how I missed the first time. The back button also takes you directly to the equipment options, which I also missed the first time.
 
I didn't notice any major issues with the frame rate. It didn't seem to fluctuate a great deal anyway.
 
I didn't notice any major issues with the frame rate. It didn't seem to fluctuate a great deal anyway.

It's either frame rate or the way the camera moves. I noticed it the worse obelisk hunting in the forest where the 3 sisters are at. It reminded me of how I couldn't play FPS till Halo. All of the previous tries resulted in motion sickness after about 30 minutes.

I'm still liking the demo and will probably play it once more after putting some more time into God of War.
 
That demo started off meh and turned out to be pretty cool. The controls are a bit weird no doubt but you can get used to them easily. The tech tree worked really really well. Not gimmicky at all. The weapons had a distinct feel to them. I enjoy mythology and fantasy thus a story like this would appeal to me, if told well.

The issue I have are with the animations. After being spoiled by NG and NG2, this is just unacceptable for an action game. There's no impact being felt when hitting them and often I found the weapon animation was in an another direction, yet the NPC was taking damage? The ariel combo animation is laughable. However, the gameplay is still good due to the customization available.

I believe Dyack's lawsuit against Epic was the shortcomings of his team. This game has the gameplay that would make it truly great but lacks the technical polish need for that great gameplay to translate into something visually impressive. I still have this on pre-order but it'll get determined by reviews. One thing you can't call this game is shallow.
 
I believe Dyack's lawsuit against Epic was the shortcomings of his team. This game has the gameplay that would make it truly great but lacks the technical polish need for that great gameplay to translate into something visually impressive. I still have this on pre-order but it'll get determined by reviews. One thing you can't call this game is shallow.

Perhaps the game has these short comings because the unreal 3 engine was a pos and his lawsuit is valid .

It does sound like they did a complete engine rebuild for this .
 
I actuallly really liked the demo, while the combat is not up to par with an action game, it's top of the class for a dungeon crawler, I really enjoyed the sliding hit thing, and when you get used to using both thumbstick at once, with the juggling moves thrown in, it's pretty damn fun.

The story seems very well done, and I like the exploration aspects, you can tell this game will reqard you well for it. The loot is very cool, I got a huge FLaming Broadsword and a suit of golden dragon armor by the time I was done the demo. Actually really lookin forward to playing this when it drops next month.
 
Perhaps this game makes for a good RPG, but I don't think I'll ever be able to look past its serious shortcomings as an action game. The combat feels like a chore thanks to the slow moves, poor animation, awkward controls, and your inability to cancel an attack once you start executing it. Tack on the awful camera and the uneven framerate, and I'm convinced not to buy it,
 
I think being able to map the jump button to the rt shoulder button would be ideal. It would help with having to move your right thumb from stick to "A" button to thumb stick. Hopefully customizable buttons are in the retail version.

Also, the recentering of the camera with the LB can be jarring, it takes some getting used to.

I plan on a 3rd run thru tonight. Probably after work and catching up on the days E3 news.

Off topic: Does anyone know a good home remedy (other than meds) for motion sickness?
 
Is that good for video game induced motion sickness?

Depend if the motion sickness is due or amplified by a eye motion problem or not. In my case eyes reeducation and glasses resolve some little motion sickness.
I had the left eye who generally didn't want to work and look on the left side, so the right eye mades all the work and this got me some motion sickness when I tired.
 
The move list is actually surprisingly complex considering it uses only two thumbsticks, I was surprrised, courtesy of http://primagames.wordpress.com/2008/07/13/too-human-demo-survival-guide/

Slide Attack: This is a core maneuver during melee combat allowing Baldur to slide from one enemy to the next. Simply push the right control stick in the direction of your intended target to initiate a slide. You can also perform air slide attacks to engage enemies in the air. Simply jump (A button) and push the right control stick in the direction of your airborne enemy.

Juggle Attack: During melee, double tap the right controller in the direction of your enemy to send them flying into the air. While your target is airborne, either jump and perform an air slide attack, or remain on the ground and shoot them with your ballistic weapon by holding down the right trigger. Killing enemies in the air is a great way to boost your combo meter.

Fierce Attack: At long range, simultaneously push the right and left control sticks in the direction of your enemy to perform a fierce attack. This fires a blast of energy from your melee weapon, damaging and knocking down any hostile units in its path; a great crowd control method. Swords, staves, and hammers produce different fierce attacks, but they all function similarly.

Finisher: Like the fierce attack, finishers are performed by pushing the right and left control sticks in the direction of your enemy. However, finishers must be performed at close range, causing Baldur to strike his nearby enemy multiple times for bonus damage. Use it on tough enemies like assault goblins and goblin leaders.

Ruiner: The ruiner is a massive radius attack, damaging (and sometimes killing) all enemies around your character; press the right shoulder button to deploy. Each ruiner costs one full combo level to deploy, so use these attacks sparingly to avoid depleting your combo meter. They’re most effective as a means of escape when your character is surrounded by swarms of goblins.

2 in 1 Attacks: Link together two attacks to boost damage and your combo meter. Start by sliding toward an enemy and while you’re in mid-slide (before you reach the enemy) prime a second attack such as a juggle, finisher, or ruiner. The damage caused by linking attacks is far greater than if the attacks were performed individually. Ruiners performed in this fashion are done so at half-price, using only 50% of their standard combo meter cost.

Dive Roll: Press the B button to execute an evasive dive roll. Get used to using this maneuver to avoid incoming missiles (fired by assault goblins) or getting knocked down by the melee troll’s hammer attacks. It’s also a good way to escape crowds of enemies, allowing you to retreat to a safe distance.
 
Thanks sccoby. Will definitely try some of those tonight.

Good info rekator, I will talk to my opthamalogist and see what he thinks.

To all, do you think that Too Human will warrant it's planned sequels. Although I like it, I think there will have to be some real enhancement/changes to the environment and enemies. I know I haven't seen the whole game yet, but all the screenshots online seem to indicate very similar looking environments and enemies. I'm hopeful that the final version is more polished than the demo, but will likely purchase this, at a minimum it's definitely a buy at a reduced price.
 
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