Good Morning all
I read Beyond3D foruns for ages, but this is my first post. I would like an oppinion and some knowledge exchange from you guys.
As you know Tomb Raider on consoles is not a conversion from the PC version, but an evolution from the old console generation game.
With this is mind i have a doubt.
Is the PS4 version an adaptation from the PS3 version and the Xbox One an adaptation of the Xbox 360 version, or both come from the 360 version? Anyone can reply this?
Why do I ask?
Well, Xbox 360 architecture, although not x86, is very similar to the Xbox One architecture. We have a CPU, a GPU and a Unified memory. Also we have a EDRAM for fast acess just like the ESRAM on the Xbox One. Besides both consoles share the same API.
On the other hand, the PS3 architecure is way different. One CPU, 7 "blind" and powerfull PPUs, one GPU, and two separate memory pools.
As such, it appears that PS3 engine conversions require a lot more optimization and work than Xbox 360 engine conversions. And since we are seeing some large dips in FPS on the PS4 version I wonder if this may be the cause.