I thought they recently announced they were abandoning Cg, or am I mistaken? (Again. )Pete said:Can we still assume Cg is early and therefore not fully up to speed?
NVIDIA emailed me, asking why AA wasn't tested.digitalwanderer said:Have you received any reaction from nVidia or ATi over the article, and if so what?
Primarily because there is so much FUD out there about the TWIMTBP program and what it means that there are a lot of people who don't understand that yet. It's funny to me because this rather blatantly shows that you are 100% correct in your assessment of the TWIMTBP program as being absolutely nothing more than a PR move.Reverend said:BTW, wrt the various TWIMTBP references.
I thought it was understood that marketing campaigns have very little (very little) to do with how game programmers program their game? I think Tim Sweeney pretty much said the same in one of our interviews here.
It is PR for NVIDIA, nothing more. Don't read too much into it... we're not little kids here.
I thought it was understood that marketing campaigns have very little (very little) to do with how game programmers program their game?
Hey Rev, when is the GFFX5900 review coming out? You've sold me on it already.Reverend said:although I think it would've made a little bit more sense to all who read it if this article came out after the Albatron GFFX5900 review... lots of relevant info in this coming review
So there are actually TWIMTBP games that have more/better graphics on nVidia cards than FX cards? Well don't that stick a fly in the pudding, how are we to know when it's just a branding thing and when it's a real performance thing?Dave Baumann said:I'm sure there are levels of involvement, but at the Dusk-till-Dawn developer event they went into some details as to the levels it goes into - it can be much, much more than a co-marketting/branding thing.
A few may be thinking why this is a "beta" article by Dave. I thought it was pretty clear.
Dave didn't include screenshots, nor extrapolated on any IQ issues that definitely exists (with GFFXs).
Yes you can, and it works as intended.Anonymous said:Can you enable the PS2.0 effects on the 5200/5600 FX cards? Does the card really use this effect or it just "says" that it uses?
Thanks
I think Dave will be preparing for bed soon... so I'd say in about 7 to 8 hours' time!digitalwanderer said:Hey Rev, when is the GFFX5900 review coming out? You've sold me on it already.Reverend said:although I think it would've made a little bit more sense to all who read it if this article came out after the Albatron GFFX5900 review... lots of relevant info in this coming review
Anonymous said:I noticed that fog was disabled for all cards in the default settings. Is there an issue with the it? How much does it affect performance?
I'm trying to find out. It's a very intriguing thing to me re the battle of compilers because there's such a huge difference between the two in terms of IQ output when the 2.0 pixel shader for DOF is used.Ostsol said:One thing I'd like to know is what the Cg compiler is doing for the GeforceFXs.
1) Do both the Cg and DX HLSL versions use the same code and just compile differently? Cg minimizing register usage and DX HLSL minimizing instruction counts?
2) Or is there optimized HLSL code for Cg, making use of the various precisions available to the GeforceFX?
I keep telling you folks; sleep causes cancer and is an entirely unsuitable substitute for caffeine.Reverend said:I think Dave will be preparing for bed soon... so I'd say in about 7 to 8 hours' time!
Actually, if you have a GFFX board, you will definitely want to use the Cg compiler instead of the DX9HLSL compiler due to :Pete said:Very interesting. I, too, am curious to see nV's and ATi's response to this, both in terms of PR and future driver developments and/or improvements. Can we still assume Cg is early and therefore not fully up to speed?
Pardon my ignorance, but what is "DOF"?Reverend said:1) massive IQ issue using DX9HLSL compiler with GFFX+45.23 drivers when DOF is enabled... doesn't happen when using Cg compiler